{"title":"Estimating Torso Direction Based on a Head-Mounted Display and Its Controllers for Steering During Virtual Locomotion","authors":"Jingbo Zhao, Mengyang Ding, Zihao Guo, Mingjun Shao","doi":"10.1002/cav.70087","DOIUrl":null,"url":null,"abstract":"<div>\n \n <p>Reliable estimation of torso direction is essential for virtual locomotion as it controls the locomotion direction in virtual environments. Existing approaches rely on external sensors to track torso direction or use the poses and/or movements from the head, hands, or feet to control the direction of travel. In addition, deep learning methods based on a head-mounted display (HMD) and its controllers were proposed for torso direction estimation but are unable to produce continuous estimates or that the estimation errors were not systematically evaluated. On the other hand, 3D full-body human motion generation methods based on an HMD and its controllers are capable of estimating torso direction but this capability was largely ignored for its use in virtual steering. We proposed a new method called TCNPoser that can perform torso direction estimation and generate 3D full-body human motion. Through offline evaluation and a user study, we show that the proposed method achieves the state-of-the-art (SOTA) performance for real-time torso direction estimation.</p>\n </div>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"36 6","pages":""},"PeriodicalIF":3.4000,"publicationDate":"2025-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.70087","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
Reliable estimation of torso direction is essential for virtual locomotion as it controls the locomotion direction in virtual environments. Existing approaches rely on external sensors to track torso direction or use the poses and/or movements from the head, hands, or feet to control the direction of travel. In addition, deep learning methods based on a head-mounted display (HMD) and its controllers were proposed for torso direction estimation but are unable to produce continuous estimates or that the estimation errors were not systematically evaluated. On the other hand, 3D full-body human motion generation methods based on an HMD and its controllers are capable of estimating torso direction but this capability was largely ignored for its use in virtual steering. We proposed a new method called TCNPoser that can perform torso direction estimation and generate 3D full-body human motion. Through offline evaluation and a user study, we show that the proposed method achieves the state-of-the-art (SOTA) performance for real-time torso direction estimation.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.