Estimating Torso Direction Based on a Head-Mounted Display and Its Controllers for Steering During Virtual Locomotion

IF 3.4 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Jingbo Zhao, Mengyang Ding, Zihao Guo, Mingjun Shao
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引用次数: 0

Abstract

Reliable estimation of torso direction is essential for virtual locomotion as it controls the locomotion direction in virtual environments. Existing approaches rely on external sensors to track torso direction or use the poses and/or movements from the head, hands, or feet to control the direction of travel. In addition, deep learning methods based on a head-mounted display (HMD) and its controllers were proposed for torso direction estimation but are unable to produce continuous estimates or that the estimation errors were not systematically evaluated. On the other hand, 3D full-body human motion generation methods based on an HMD and its controllers are capable of estimating torso direction but this capability was largely ignored for its use in virtual steering. We proposed a new method called TCNPoser that can perform torso direction estimation and generate 3D full-body human motion. Through offline evaluation and a user study, we show that the proposed method achieves the state-of-the-art (SOTA) performance for real-time torso direction estimation.

Abstract Image

虚拟运动中基于头戴式显示器及其控制器的躯干方向估计
在虚拟环境中,躯干方向的可靠估计是虚拟运动的关键,它控制着虚拟环境中的运动方向。现有的方法依赖于外部传感器来跟踪躯干方向,或者使用头部、手或脚的姿势和/或运动来控制行进方向。此外,提出了基于头戴式显示器(HMD)及其控制器的深度学习方法用于躯干方向估计,但无法产生连续估计或无法系统评估估计误差。另一方面,基于HMD及其控制器的3D全身人体运动生成方法能够估计躯干方向,但在虚拟转向中,这种能力在很大程度上被忽略了。我们提出了一种新的TCNPoser方法,可以进行躯干方向估计并生成三维全身人体运动。通过离线评估和用户研究,我们表明该方法达到了实时躯干方向估计的最先进(SOTA)性能。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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