Enhancement of Immersive Technology Use in Pediatric Health Care With Accessible, Context-Specific Training: Descriptive Feasibility Study.

IF 1.8
JMIR XR and spatial computing Pub Date : 2024-07-30 eCollection Date: 2024-01-01 DOI:10.2196/56447
Brian S K Li, Brendan Fereday, Ellen Wang, Samuel Rodriguez, Karin Forssell, André N Bollaert, Maria Menendez, Thomas J Caruso
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Abstract

Background: Immersive technology provides adjuncts for pediatric care. However, accessibility and inadequate training limit implementation of this technology. Standardized instruction with no-cost software licensing may improve health care professionals' facility with immersive technologies.

Objective: This descriptive feasibility study aimed to examine the applications of immersive technologies in pediatric health care, including virtual reality (VR) and projectors.

Methods: We developed immersive technology instructional guides for pediatric health care. The training guides were created for multiple software content and hardware types across several clinical scenarios. Content was available in print and digital versions. The primary outcome was technology use across sites with no-cost software agreements. The secondary outcome was the specific application types used at a single site, stratified by sessions and minutes. Data were analyzed using descriptive statistics.

Results: Data were collected from 19 licensed sites from January through June 2022. Among the 19 sites, 32% (n=6) used 10 or more VR units. Among the 6 sites that had projectors, half used 5 or more units. The mean minutes of use per month of all sites combined was 2199 (IQR 51-1058). Three sites had more than 10,000 minutes of total use during the 6-month review period. Secondary results indicated that active VR (977 total sessions) and passive projector streaming (1261 total sessions) were the most popular application types by session, while active projector (66,849 total minutes) and passive projector streaming (32,711 total minutes) were the most popular types when stratified by minutes of use. The active VR application with the most minutes of use was an application often used in physical therapy.

Conclusions: Context-specific technological instruction coupled to no-cost licenses may increase access to immersive technology in pediatric health care settings.

增强沉浸式技术在儿科卫生保健中的使用,提供可访问的,具体的培训:描述性可行性研究。
背景:沉浸式技术为儿科护理提供了辅助手段。然而,无障碍和培训不足限制了这项技术的实施。使用免费软件许可的标准化教学可以通过沉浸式技术改善医疗保健专业人员的设施。目的:本研究旨在探讨虚拟现实(VR)和投影仪等沉浸式技术在儿科医疗保健中的应用。方法:我们为儿童保健开发了沉浸式技术教学指南。培训指南是针对多个临床场景中的多种软件内容和硬件类型创建的。内容有印刷版和电子版。主要的结果是通过免费软件协议跨站点使用技术。次要结果是在单个站点使用的特定应用类型,按会话和分钟分层。数据分析采用描述性统计。结果:从2022年1月至6月,从19个许可站点收集数据。在19个站点中,32% (n=6)使用了10个或更多的VR设备。在有投影机的6个地点中,有一半使用了5台或更多。所有网站每月的平均使用时间合计为2199分钟(IQR 51-1058)。在6个月的审查期间,有3个网站的总使用时间超过1万分钟。次要结果表明,按会话划分,主动VR(977总会话)和被动投影仪流(1261总会话)是最受欢迎的应用类型,而按使用分钟划分,主动投影仪(66,849总分钟)和被动投影仪流(32,711总分钟)是最受欢迎的类型。使用时间最长的活跃VR应用是一种经常用于物理治疗的应用。结论:针对具体情况的技术指导与免费许可相结合,可能会增加儿童卫生保健机构对沉浸式技术的使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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