Development and User Experiences of a Novel Virtual Reality Task for Poststroke Visuospatial Neglect: Exploratory Case Study.

IF 1.8
JMIR XR and spatial computing Pub Date : 2025-08-15 eCollection Date: 2025-01-01 DOI:10.2196/72439
Andrew Danso, Patti Nijhuis, Alessandro Ansani, Martin Hartmann, Gulnara Minkkinen, Geoff Luck, Joshua S Bamford, Sarah Faber, Kat R Agres, Solange Glasser, Teppo Särkämö, Rebekah Rousi, Marc R Thompson
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Abstract

Background: Visuospatial neglect (VSN) affects spatial awareness, leading to functional and motor challenges. This case study explores virtual reality (VR) as a potential complementary tool for VSN rehabilitation.

Objective: Specifically, we aim to explore the initial experiences of patients and physiotherapists engaging with a novel protocol, using an audiovisual cue task to support VSN rehabilitation.

Methods: A preliminary VR task integrating audiovisual cues was co-designed with 2 physiotherapists. The task was then tested with 2 patients with VSN over 12 sessions. The intervention focused on engaging neglected spatial areas, with physiotherapists adapting the task to individual needs and monitoring responses.

Results: Initial testing with 2 trainee physiotherapists indicated high usability, engagement, and perceived safety. Two patients with VSN completed 12 VR sessions. For Patient A, completion times increased following the introduction of an audio cue, though modeling indicated a nonsignificant linear trend (β=0.08; P=.33) and a marginally significant downward curvature (β=-0.001; P=.08). In contrast, Patient B showed a significant linear decrease in completion times (β=-0.53; P=.009), with a quadratic trend indicating a performance minimum around session 10 (β=0.007; P=.04). Intraweek variability also decreased. Motor scores (Box and Block Test and 9-Hole Peg Test) remained stable, and subjective feedback indicated improved mobility confidence and positive task engagement.

Conclusions: Further research with larger cohorts is needed to confirm the VR task's utility and refine the intervention.

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脑卒中后视觉空间忽视的新型虚拟现实任务的开发和用户体验:探索性案例研究。
背景:视觉空间忽视(VSN)影响空间意识,导致功能和运动挑战。本案例研究探讨了虚拟现实(VR)作为VSN康复的潜在补充工具。具体而言,我们的目的是探索患者和物理治疗师参与一种新方案的初始体验,使用视听提示任务来支持VSN康复。方法:与2名物理治疗师共同设计一项整合视听线索的初步VR任务。然后对2名患有VSN的患者进行了12次测试。干预的重点是参与被忽视的空间区域,物理治疗师根据个人需求调整任务并监测反应。结果:2名实习物理治疗师的初步测试表明,该系统具有较高的可用性、参与度和可感知的安全性。两名VSN患者完成了12次VR会话。对于患者A,在引入音频提示后,完成时间增加,尽管建模显示了不显著的线性趋势(β=0.08; P= 0.33)和略微显著的向下弯曲(β=-0.001; P= 0.08)。相比之下,患者B在完成时间上表现出显著的线性减少(β=-0.53; P= 0.009),在第10次治疗前后表现最低(β=0.007; P= 0.04)。周内变异性也减少了。运动得分(盒块测试和9孔挂钩测试)保持稳定,主观反馈表明运动信心和积极的任务投入有所提高。结论:需要更大规模的进一步研究来确认VR任务的效用并完善干预措施。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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