What is Diminished Virtuality? A Directional and Layer-Based Taxonomy for the Reality-Virtuality Continuum.

IF 1.8
JMIR XR and spatial computing Pub Date : 2024-01-31 eCollection Date: 2024-01-01 DOI:10.2196/52904
Jan Egger, Christina Gsaxner, Jens Kleesiek, Behrus Puladi
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Abstract

The concept of reality-virtuality (RV) continuum was introduced by Paul Milgram and Fumio Kishino in 1994. It describes a spectrum that ranges from a purely physical reality (the real world) to a purely virtual reality (a completely computer-generated environment), with various degrees of mixed reality in between. This continuum is "realized" by different types of displays to encompass different levels of immersion and interaction, allowing for the classification of different types of environments and experiences. What is often overlooked in this concept is the act of diminishing real objects (or persons, animals, etc) from the reality, that is, a diminution, rather than augmenting it, that is, an augmentation. Hence, we want to propose in this contribution an update or modification of the RV continuum where the diminished reality aspect is more prominent. We hope this will help users, especially those who are new to the field, to get a better understanding of the entire extended reality (XR) topic, as well as assist in the decision-making for hardware (devices) and software or algorithms that are needed for new diminished reality applications. However, we also propose another, more sophisticated directional and layer-based taxonomy for the RV continuum that we believe goes beyond the mediated and multimediated realities. Furthermore, we initiate the question of whether the RV continuum truly ends on one side with physical reality.

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什么是弱化虚拟?现实-虚拟连续体的定向和基于层的分类法。
现实-虚拟连续体(RV)的概念是由Paul Milgram和Fumio Kishino于1994年提出的。它描述的范围从纯粹的物理现实(真实世界)到纯粹的虚拟现实(完全由计算机生成的环境),以及介于两者之间的不同程度的混合现实。这种连续体是通过不同类型的显示器来“实现”的,这些显示器包含了不同程度的沉浸感和互动,允许对不同类型的环境和体验进行分类。在这个概念中经常被忽视的是,从现实中减少现实对象(或人、动物等)的行为,即减少,而不是增加现实,即增加。因此,我们想在这篇文章中提出对RV连续体的更新或修改,其中减少的现实方面更加突出。我们希望这将帮助用户,特别是那些刚进入该领域的用户,更好地理解整个扩展现实(XR)主题,并协助对新的缩小现实应用所需的硬件(设备)和软件或算法进行决策。然而,我们也提出了另一种更复杂的定向和基于层的RV连续体分类法,我们认为这种分类法超越了中介和多中介的现实。此外,我们提出了RV连续体是否真的在物理现实的一侧结束的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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