Virtual Reality for Basic Life Support Training in High School Students: Thematic Analysis of Focus Group Interviews.

IF 1.8
JMIR XR and spatial computing Pub Date : 2024-04-16 eCollection Date: 2024-01-01 DOI:10.2196/53212
Hyojin Jennifer Min, Caroline Andler, Rebecca Ortiz La Banca Barber, Todd P Chang, Cristian Abelairas-Gomez, Laquanda T Knowlin, Deborah R Liu, Nino Fijačko
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Abstract

Background: High-quality and engaging cardiopulmonary resuscitation (CPR) training of both health care professionals and members of the public is necessary to provide timely and effective CPR to maximize survival and minimize injuries. Virtual reality (VR) is a novel method to enhance CPR engagement and training. However, a near-peer mentoring framework has not been applied in such training to date.

Objective: The purpose of this pilot qualitative study was to understand the acceptability and feasibility of using VR technology to introduce basic life support (BLS) to high school students reinforced by near-peer coaching.

Methods: Dyads of high school students underwent BLS training in CPR using a VR experience reinforced by the near-peer mentoring model. Focus group interviews were performed following the intervention. The interview sessions were recorded, transcribed verbatim, and subjected to thematic analysis. VR software data were analyzed after five cycles of chest compressions between the two participants.

Results: The overwhelming responses from the three dyads of high school students indicated positive acceptance of learning CPR using VR. Analysis of emerging themes revealed three main categories of barriers and facilitators: (1) motivation to learn CPR, (2) CPR learning modality, and (3) coaching CPR content. These themes supported the theoretical framework of an "intention-focused" paradigm leading to acquiring the skills needed to perform CPR and ultimately increasing the chances of a bystander performing CPR.

Conclusions: This study highlights the potential for training a unique population to increase bystander effects using novel VR technology coupled with a near-peer mentoring method. Further research is warranted to measure the outcome of the knowledge attained and the intention to perform CPR by high school students who participate in CPR education using VR and a near-peer mentoring method.

Abstract Image

Abstract Image

虚拟现实在高中生基础生命支持训练中的应用:焦点小组访谈的专题分析。
背景:对医护人员和公众进行高质量和有吸引力的心肺复苏(CPR)培训对于提供及时有效的心肺复苏以最大限度地提高生存率和减少伤害是必要的。虚拟现实(VR)是一种提高心肺复苏术参与和培训的新方法。然而,近同伴指导框架迄今尚未应用于此类培训。目的:本研究旨在了解利用虚拟现实技术对高中生进行近同伴训练强化的基本生命支持(BLS)的可接受性和可行性。方法:采用近同伴指导模式强化的VR体验,对高中生进行BLS心肺复苏训练。在干预后进行焦点小组访谈。采访过程被记录下来,逐字抄写,并进行专题分析。在两名参与者之间进行五次胸外按压后,对VR软件数据进行分析。结果:三对高中生对虚拟现实学习心肺复苏术的接受度较高。对新兴主题的分析揭示了三大类障碍和促进因素:(1)学习心肺复苏术的动机,(2)心肺复苏术的学习方式,(3)心肺复苏术的指导内容。这些主题支持了“以意图为中心”范式的理论框架,该范式导致获得实施心肺复苏所需的技能,并最终增加旁观者实施心肺复苏的机会。结论:本研究强调了利用新颖的虚拟现实技术结合近同伴指导方法来培训独特人群以增加旁观者效应的潜力。使用VR和近同伴指导方法参与心肺复苏术教育的高中生所获得的知识和实施心肺复苏术的意愿的结果值得进一步的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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