Immediate Impact of an 8-Week Virtual Reality Educational Program on Burnout and Work Engagement Among Health Care Professionals: Pre-Post Pilot Study.

IF 1.8
JMIR XR and spatial computing Pub Date : 2024-04-25 eCollection Date: 2024-01-01 DOI:10.2196/55678
Jose Ferrer Costa, Nuria Moran, Carlos Garcia Marti, Leomar Javier Colmenares Hernandez, Florin Radu Ciorba Ciorba, Maria Jose Ciudad
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Abstract

Background: Health care professionals globally face increasing levels of burnout characterized by emotional exhaustion, depersonalization, and a reduced sense of accomplishment, and it has been notably exacerbated during the COVID-19 pandemic. This condition not only impacts the well-being of health care workers but also affects patient care and contributes to significant economic burden. Traditional approaches to mitigating burnout have included various psychosocial interventions, with mindfulness being recognized for its effectiveness in enhancing mental health and stress management. The emergence of virtual reality (VR) technology offers a novel immersive platform for delivering mindfulness and emotional management training.

Objective: This study aimed to evaluate the immediate impact of an 8-week VR educational program on burnout and work engagement among health care professionals.

Methods: This nonrandomized pre-post intervention study enrolled 90 health care professionals, including nurses, physicians, and allied health staff, from 3 different centers. Of these 90 professionals, 83 (92%) completed the program. The intervention consisted of 8 weekly VR sessions of 10-13 minutes each, using Meta Quest 2 headsets. The sessions focused on mindfulness and emotional management. The Maslach Burnout Inventory (MBI) and Utrecht Work Engagement Scale (UWES) were used for assessments. Data analysis involved inferential statistical techniques for evaluating the impact on the scales, including paired t tests for normally distributed variables and Wilcoxon signed rank tests for nonnormally distributed variables. The significance of changes was indicated by P values <.05, with effect sizes measured using Cohen d for t tests and Cohen r for Wilcoxon tests for quantifying the magnitude of the intervention's effect.

Results: The statistical analysis revealed significant improvements in the MBI and UWES indices after the intervention (P<.05). Specifically, the MBI showed reductions in emotional exhaustion (t 82=5.58; P<.001; Cohen d=0.61) and depersonalization (t 82=4.67; P<.001; Cohen d=0.51), and an increase in personal accomplishment (t 82=-3.62; P<.001; Cohen d=0.4). The UWES revealed enhancements in vigor (t 82=-3.77; P<.001; Cohen d=0.41), dedication (Z=-3.63; P<.001; Cohen r=0.41), and absorption (Z=-3.52; P<.001; Cohen r=0.4).

Conclusions: The study provides initial data supporting the effectiveness of VR-based educational programs for reducing burnout and enhancing work engagement among health care professionals. While limitations, such as the absence of a control group, are acknowledged, the significant improvements in burnout and engagement indices coupled with high participant adherence and minimal VR discomfort underline the potential of VR interventions in health care settings. These encouraging findings pave the way for more comprehensive studies, including randomized controlled trials, to further validate and expand upon these results.

Abstract Image

为期8周的虚拟现实教育项目对医疗保健专业人员职业倦怠和工作投入的直接影响:前后试点研究。
背景:全球卫生保健专业人员面临着越来越严重的职业倦怠,其特征是情绪衰竭、人格解体和成就感降低,在2019冠状病毒病大流行期间,这种情况明显加剧。这种情况不仅影响卫生保健工作者的福祉,而且影响患者护理,并造成重大的经济负担。缓解倦怠的传统方法包括各种社会心理干预措施,正念在加强心理健康和压力管理方面的有效性得到了承认。虚拟现实(VR)技术的出现为正念和情绪管理培训提供了一个全新的沉浸式平台。目的:本研究旨在评估一项为期8周的虚拟现实教育计划对医护人员职业倦怠和工作投入的直接影响。方法:本研究招募了来自3个不同中心的90名卫生保健专业人员,包括护士、医生和专职卫生人员。在这90名专业人士中,有83人(92%)完成了该项目。干预包括8个每周10-13分钟的VR会话,使用Meta Quest 2耳机。这些课程的重点是正念和情绪管理。采用马斯拉克职业倦怠量表(MBI)和乌得勒支工作投入量表(UWES)进行评估。数据分析涉及评估对量表影响的推理统计技术,包括对正态分布变量的配对t检验和对非正态分布变量的Wilcoxon符号秩检验。变化的显著性用t检验的P值d和Wilcoxon检验的Cohen r来表示,以量化干预效果的大小。结果:经统计学分析,干预后MBI、UWES指标(Pt 82=5.58; Pd=0.61)、去人格化(Pt 82=4.67; Pd=0.51)、个人成就感(Pt 82=-3.62; Pd=0.4)均有显著改善。UWES显示活力(t 82=-3.77; Pd=0.41)、奉献(Z=-3.63; Pr=0.41)和吸收(Z=-3.52; Pr=0.4)增强。结论:该研究提供了初步数据,支持基于虚拟现实的教育计划在减少医疗保健专业人员的职业倦怠和提高工作投入方面的有效性。虽然承认缺乏对照组等局限性,但在倦怠和参与指数方面的显着改善,加上参与者的高依从性和最小的虚拟现实不适,强调了虚拟现实干预在医疗保健环境中的潜力。这些令人鼓舞的发现为更全面的研究铺平了道路,包括随机对照试验,以进一步验证和扩展这些结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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