Emotion Recognition with Portable EEG in Immersive 360-Degree Environment.

Junkai Huang, Weixuan Huang, Tsz Ching Rachel Lin, Pengpai Wang, Chuanliang Han, Chim Sum Wong, Paul Heinrich Bethge, Jeffrey Shaw, Rosa H M Chan
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Abstract

This study aimed to explore the feasibility of using portable single-channel dry electrode electroencephalography (EEG) headbands to identify and distinguish human emotions elicited by multimodal stimuli presented in a 360-degree immersive environment. Such an environment was specifically chosen to facilitate naturalistic perception, in contrast to the conventional presentation of stimuli through a flat screen and headphones in the laboratory setting. To this end, this study designed multimodal stimulation and recorded the subjective scores of the subjects in multiple emotional dimensions through a self-rating scale. The differential entropy (DE) feature was used to capture the dynamic changes and complexity of the EEG signal. A variety of classic machine learning (ML) models were used for classification, and the feature performance and model effectiveness were compared and analyzed. The results show that after removing most artifacts and applying DE features, single-channel EEG signals can effectively distinguish different emotional states measured under multimodal stimulation. In summary, this study provides empirical support for emotion recognition using single-channel EEG in a 360-degree immersive environment, which allowed for naturalistic perception while maintaining the advantages of a controlled setting. This marks a step toward multi-user applications by leveraging the portability and convenience of portable devices.

沉浸式360度环境下便携式脑电图的情绪识别。
本研究旨在探索使用便携式单通道干电极脑电图(EEG)头带识别和区分360度沉浸式环境中呈现的多模态刺激引发的人类情绪的可行性。这样的环境是专门选择的,以促进自然的感知,与传统的通过平面屏幕和耳机在实验室设置的刺激呈现形成对比。为此,本研究设计了多模态刺激,并通过自评量表记录被试在多个情绪维度上的主观得分。利用差分熵(DE)特征捕捉脑电信号的动态变化和复杂性。采用多种经典机器学习(ML)模型进行分类,并对特征性能和模型有效性进行比较分析。结果表明,在去除大部分伪影并应用DE特征后,单通道脑电信号能够有效区分多模态刺激下测得的不同情绪状态。综上所述,本研究为在360度沉浸式环境下使用单通道EEG进行情绪识别提供了经验支持,该环境在保持受控环境优势的同时允许自然感知。这标志着通过利用便携式设备的可移植性和便利性,向多用户应用程序迈出了一步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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