Playing to Connect: Development of a Gaming Motivation Scale and Exploration of Social Benefits Among the Blind and Visually Impaired.

IF 3.1 3区 医学 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
Games for Health Journal Pub Date : 2026-04-08 Epub Date: 2025-11-21 DOI:10.1177/2161783X251393532
Yongjie Yue, Qiaolei Jiang, Dong Liu, Peixuan Cui, Junming Yi
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Abstract

Purpose: Despite increasing research on blind and visually impaired (BVI) gamers, little is known about their motivations, gaming time, and the social benefits of online games. This study investigated gaming motivation and gaming time of BVI players, as well as their associations with well-being, using a popular massively multiplayer online role-playing game (MMORPG) as an example. It also examined the relationships between different types of visual impairments, gaming motivation, time, and well-being.

Methods: Based on a review of existing literature on the potential effects of online games on people with BVI, this study used a mixed-methods approach. Semi-structured interviews with 21 participants were conducted to gather in-depth qualitative insights. Questionnaires were administered to a total sample of 209 participants, both online and offline, to collect quantitative data.

Results: A motivation scale specific to BVI gamers in MMORPG was developed and validated. Six motivations were identified and verified: fun, relationship initiation, relationship maintenance, venting emotions, killing time, and achievement. Fun and killing time positively predicted well-being, whereas venting emotions and relationship maintenance negatively predicted well-being. Total gaming time was positively associated with self-esteem. Totally blind and those with acquired impairments tend to spend more time on gaming, highlighting interesting nuances in gaming behaviors within the BVI community.

Conclusions: This study provides insight into the relationship between online gaming and well-being of BVI individuals. These findings underscore the importance of further research and the development of inclusive gaming environments that enhance the well-being of BVI players.

游戏连接:盲人和视障人士游戏动机量表的开发和社会效益的探索
目的:尽管对盲人和视障玩家(BVI)的研究越来越多,但人们对他们的动机、游戏时间和网络游戏的社会效益知之甚少。本研究以一款流行的大型多人在线角色扮演游戏(MMORPG)为例,调查了英属维尔京群岛玩家的游戏动机和游戏时间,以及它们与幸福感的关系。它还研究了不同类型的视觉障碍、游戏动机、时间和幸福感之间的关系。方法:基于对现有的关于网络游戏对BVI患者潜在影响的文献的回顾,本研究采用了混合方法。对21名参与者进行了半结构化访谈,以收集深入的定性见解。共对209名参与者进行了问卷调查,包括线上和线下,以收集定量数据。结果:开发并验证了MMORPG中BVI玩家的动机量表。研究人员确定并验证了六种动机:娱乐、建立关系、维持关系、发泄情绪、消磨时间和取得成就。娱乐和消磨时间对幸福感有积极的预测,而发泄情绪和维持关系对幸福感有消极的预测。总游戏时间与自尊呈正相关。完全失明和后天障碍的人倾向于花更多时间在游戏上,这突出了BVI社区中游戏行为的有趣细微差别。结论:本研究深入探讨了在线游戏与英属维尔京群岛个人幸福感之间的关系。这些发现强调了进一步研究和开发包容性游戏环境以提高英属维尔京群岛玩家福祉的重要性。
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来源期刊
CiteScore
6.70
自引率
11.40%
发文量
56
期刊介绍: Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems
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