Digital Social Technology and Social Connection in Youth.

IF 2.4 4区 医学 Q2 PSYCHIATRY
Luke L Sumberg, Christin M Ogle, Joscelyn E Fisher, Stephen J Cozza
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引用次数: 0

Abstract

Objective: Digital social technologies, such as social media and online multiplayer video games (MVGs), have ushered in an era of peer relationships that evolve online, in addition to in person. This report reviews existing research about the dual role of social media and MVGs in shaping youth social connectedness, recognizing both their potential benefits and their associated risks on youth mental health. By providing evidence-based insights, it aims to inform strategies that optimize these technologies' advantages while safeguarding youth mental health and well-being.

Method: This report reviews peer-reviewed literature, clinical recommendations, reports, and surveys that assess youth usage of social media and MVGs and their associated psychological and physical health outcomes.

Results: Social media provides many opportunities for peer connection, including self-expression and social support, fostering positive social development and well-being. MVGs combine entertainment with collaboration, further strengthening social bonds. However, the use of these technologies has also been linked to negative outcomes, including social isolation, depression, anxiety, and sleep disorders. Publically-available, evidence-based resources can provide caregivers and professionals with guidance and clinical recommendations regarding youth social media and MVG use.

Conclusions: Digital social technologies have become increasingly user-specific and immersive as the internet evolves and social media algorithms become more powerful. Additional research is required to understand how current youth usage of these technologies impacts physical and psychological outcomes. Future research should also investigate the differences in usage, outcomes, and the efficacy of treatments across youth sex and age.

数字社会技术与青少年的社会联系。
目的:数字社交技术,如社交媒体和在线多人视频游戏(mvg),已经开启了一个除了面对面之外,还在网上发展同伴关系的时代。本报告回顾了现有的关于社交媒体和电子游戏在塑造青少年社会联系方面的双重作用的研究,认识到它们的潜在益处及其对青少年心理健康的相关风险。通过提供基于证据的见解,它旨在为优化这些技术优势的战略提供信息,同时保护青少年的心理健康和福祉。方法:本报告回顾了同行评议的文献、临床建议、报告和调查,评估了青少年使用社交媒体和mvg及其相关的心理和身体健康结果。结果:社交媒体提供了许多同伴联系的机会,包括自我表达和社会支持,促进积极的社会发展和福祉。mvg将娱乐与协作结合在一起,进一步加强了社交纽带。然而,这些技术的使用也与负面结果有关,包括社会孤立、抑郁、焦虑和睡眠障碍。公开的、基于证据的资源可以为护理人员和专业人员提供有关青少年社交媒体和MVG使用的指导和临床建议。结论:随着互联网的发展和社交媒体算法的日益强大,数字社交技术已经变得越来越具有用户针对性和沉浸感。需要进一步的研究来了解当前青少年对这些技术的使用如何影响身体和心理结果。未来的研究还应该调查不同性别和年龄的青少年在使用、结果和治疗效果方面的差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.70
自引率
0.00%
发文量
48
审稿时长
>12 weeks
期刊介绍: Internationally recognized, Psychiatry has responded to rapid research advances in psychiatry, psychology, neuroscience, trauma, and psychopathology. Increasingly, studies in these areas are being placed in the context of human development across the lifespan, and the multiple systems that influence individual functioning. This journal provides broadly applicable and effective strategies for dealing with the major unsolved problems in the field.
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