Deception in Turret Defense Game: Information Limiting Strategy to Induce Dilemma

IF 2.1
Daigo Shishika;Alexander Von Moll;Dipankar Maity;Michael Dorothy
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Abstract

Can deception exist in differential games? We provide a case study for a Turret-Attacker differential game, where two Attackers seek to score points by reaching a target region while a Turret tries to minimize the score by aligning itself with the Attackers before they reach the target. In contrast to the original problem solved with complete information, we assume that the Turret only has partial information about the maximum speed of the Attackers. We investigate whether there is any incentive for the Attackers to move slower than their maximum speed in order to “deceive” the Turret into taking suboptimal actions. We first describe the existence of a dilemma that the Turret may face. Then we derive a set of initial conditions from which the Attackers can force the Turret into a situation where it must take a guess.
炮塔防御博弈中的欺骗:诱导困境的信息限制策略
欺骗可以存在于微分博弈中吗?我们提供了一个炮塔-攻击者差异游戏的案例研究,其中两个攻击者试图通过到达目标区域来得分,而一个炮塔试图通过在攻击者到达目标区域之前与他们保持一致来最小化得分。与原来的完全信息解决问题不同,我们假设炮塔只有部分关于攻击者最大速度的信息。我们调查是否有动机让攻击者以低于其最大速度的速度移动,以“欺骗”炮塔采取次优行动。我们首先描述了炮塔可能面临的一个困境的存在。然后我们推导出一组初始条件,攻击者可以从这些初始条件中迫使炮塔进入必须进行猜测的情况。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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