Incentive Mechanism Design for Asynchronous Federated Learning in Vehicular Networks

Libo Shi;Haitao Zhao;Qin Wang;Ying Zhang;Kongrui Tang;Jinyu Liu;Hongbo Zhu
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Abstract

The inherent stochasticity of mobile users' (MUs') request moments and data processing durations, coupled with the aggregated bandwidth constraints during peak moments, often limits the performance of synchronous federated learning (FL) systems. To overcome these challenges, this paper proposes an incentive mechanism for asynchronous federated learning (AFL) systems within a Stackelberg game framework. In this model, MUs function as both consumers of communication resources and providers of computational services. Additionally, we derive a closed-form solution for determining the optimal number of local iterations and employ Newton's method for numerical iteration to optimize the rewards for the cloud network controller (CNC). The numerical results demonstrate the effectiveness of the proposed scheme in enhancing system performance.
车载网络异步联合学习激励机制设计
移动用户请求时刻和数据处理持续时间的固有随机性,加上峰值时刻的聚合带宽约束,通常会限制同步联邦学习系统的性能。为了克服这些挑战,本文在Stackelberg博弈框架中提出了异步联邦学习(AFL)系统的激励机制。在这个模型中,mu既是通信资源的消费者,也是计算服务的提供者。此外,我们推导了一个确定最优局部迭代次数的封闭解,并采用牛顿法进行数值迭代来优化云网络控制器(CNC)的奖励。数值结果表明了该方案在提高系统性能方面的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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