Ray-decomposed and gradient-constrained NeRF for few-shot view synthesis under low-light conditions

IF 7.6 1区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Feng Wang, Liju Yin, Yiming Qin, Xiaoning Gao, Xiangyu Tang, Hui Zhou
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引用次数: 0

Abstract

Neural Radiance Fields (NeRF) have shown impressive performance in novel view synthesis, providing high-quality visual results for 3D reconstruction. However, existing NeRF-based methods often fail under extreme low-light conditions with sparse-view inputs, suffering from color distortion and degraded visual quality due to inaccurate illumination modeling and overfitting to limited views. To address these challenges, we propose R-GNeRF, a novel framework that leverages ray decomposition and gradient constraint. Specifically, we decompose sampled rays into reflective and illumination components, each modeled by an independent MLP in an unsupervised manner. A gradient constraint guides the network to learn physically plausible illumination fields, allowing the synthesis of novel views under normal lighting using only the reflective component. In addition, we introduce a view-consistency annealing strategy that adaptively adjusts the sampling sphere radius based on projection consistency across views, mitigating overfitting and improving reconstruction of fine details in few-shot synthesis. To evaluate performance under extreme low-light, we construct the 3L-P dataset using a multi-pixel photon counter (MPPC) at illuminance levels of 103 and 104 lux, providing challenging low-light images. Extensive experiments demonstrate that R-GNeRF consistently outperforms existing methods in low-light few-shot novel view synthesis, achieving higher visual fidelity and accurate depth reconstruction while maintaining efficient rendering.
基于光线分解和梯度约束的低光照条件下少镜头视图合成NeRF
神经辐射场(Neural Radiance Fields, NeRF)在新颖的视图合成中表现出色,为3D重建提供了高质量的视觉结果。然而,现有的基于nerf的方法在极端低光照条件下,由于光照建模不准确和对有限视角的过度拟合,经常会出现颜色失真和视觉质量下降的问题。为了解决这些挑战,我们提出了R-GNeRF,这是一个利用光线分解和梯度约束的新框架。具体来说,我们将采样光线分解为反射和照明组件,每个组件都由独立的MLP以无监督的方式建模。梯度约束引导网络学习物理上合理的照明场,允许仅使用反射组件在正常照明下合成新的视图。此外,我们还引入了一种基于视图投影一致性自适应调整采样球半径的视图一致性退火策略,以减轻过拟合并改善少镜头合成中精细细节的重建。为了评估在极低光照下的性能,我们使用多像素光子计数器(MPPC)在10−3和10−4勒克斯的照度水平下构建了3L-P数据集,提供了具有挑战性的低光图像。大量实验表明,R-GNeRF在低光少镜头新视图合成中始终优于现有方法,在保持高效渲染的同时实现更高的视觉保真度和准确的深度重建。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Knowledge-Based Systems
Knowledge-Based Systems 工程技术-计算机:人工智能
CiteScore
14.80
自引率
12.50%
发文量
1245
审稿时长
7.8 months
期刊介绍: Knowledge-Based Systems, an international and interdisciplinary journal in artificial intelligence, publishes original, innovative, and creative research results in the field. It focuses on knowledge-based and other artificial intelligence techniques-based systems. The journal aims to support human prediction and decision-making through data science and computation techniques, provide a balanced coverage of theory and practical study, and encourage the development and implementation of knowledge-based intelligence models, methods, systems, and software tools. Applications in business, government, education, engineering, and healthcare are emphasized.
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