Human-Robot Interaction: Integrating BCI-Controlled Virtual Robotic Arm With Manual Control in VR Environment

IF 1.7 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Jian Teng, Sukyoung Cho, Shaw-mung Lee
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引用次数: 0

Abstract

This study presents a novel tri-manual interaction framework that enables users to control two physical hands via VR controllers and a virtual robotic arm through a hybrid brain-computer interface (32-channel EEG and eye-tracking). The virtual robotic arm, implemented as a 6-DOF industrial manipulator in Unity, is controlled through simplified BCI commands: forward/backward movement along the z-axis based on motor imagery strength, with automatic grasping triggered by sustained attention thresholds. Twenty-five participants completed 30 trials, each following a 60-s protocol with five phases: rest, target presentation, preparation, execution, and feedback. Results demonstrated that the hybrid BCI system achieved superior performance compared to EEG-only control: 8.5% improvement in task success rate, 34.5% increase in positioning accuracy, and 46.2% reduction in cognitive load. The CNN-LSTM architecture achieved 86.3% motor imagery classification accuracy. Learning effects were observed within trials, with performance plateauing after 3.8 ± 0.7 attempts. Time-frequency analysis revealed hierarchical neural coordination mechanisms underlying the tri-manual control. This research validates the feasibility of augmented manipulation in virtual environments, establishing a foundation for advanced human-robot collaboration in animation and VR applications.

Abstract Image

人机交互:虚拟现实环境中bci控制的虚拟机械臂与手动控制的集成
本研究提出了一种新颖的三手动交互框架,使用户能够通过VR控制器控制两只物理手,并通过混合脑机接口(32通道EEG和眼动追踪)控制虚拟机械臂。虚拟机械臂在Unity中实现为6自由度工业机械臂,通过简化的BCI命令进行控制:根据运动图像强度沿z轴向前/向后运动,并通过持续的注意阈值触发自动抓取。25名参与者完成了30项试验,每个试验都遵循60-s方案,分为五个阶段:休息、目标展示、准备、执行和反馈。结果表明,混合脑机接口系统的任务成功率提高8.5%,定位精度提高34.5%,认知负荷降低46.2%。CNN-LSTM架构实现了86.3%的运动图像分类准确率。在试验中观察到学习效果,在3.8±0.7次尝试后表现趋于稳定。时频分析揭示了三手控制的层次神经协调机制。本研究验证了虚拟环境中增强操作的可行性,为动画和VR应用中先进的人机协作奠定了基础。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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