{"title":"MF-SDF: Neural Implicit Surface Reconstruction using Mixed Incident Illumination and Fourier Feature Optimization","authors":"Xueyang Zhou, Xukun Shen, Yong Hu","doi":"10.1111/cgf.70244","DOIUrl":null,"url":null,"abstract":"<p>The utilization of neural implicit surface as a geometry representation has proven to be an effective multi-view surface reconstruction method. Despite the promising results achieved, reconstructing geometry from objects in real-world scenes remains challenging due to the interaction between surface materials and complex ambient light, as well as shadow effects caused by self-occlusion, making it a highly ill-posed problem. To address this challenge, we propose MF-SDF, a method that use a hybrid neural network and spherical gaussian representation to model environmental lighting, so that the model can express the situation of multiple light sources including directional light (such as outdoor sunlight) in real-world scenarios. Benefit from this, our method effectively reconstructs coherent surfaces and accurately locates the shadow location on the surface. Furthermore, we adopt a shadow aware multi-view photometric consistency loss, which mitigates the erroneous reconstruction results of previous methods on surfaces containing shadows, thereby improve the overall smoothness of the surface. Additionally, unlike previous approaches that directly optimize spatial features, we propose a Fourier feature optimization method that directly optimizes the tensorial feature in the frequency domain. By optimizing the high-frequency components, this approach further enhances the details of surface reconstruction. Finally, through experiments, we demonstrate that our method outperforms existing methods in terms of reconstruction accuracy on real captured data.</p>","PeriodicalId":10687,"journal":{"name":"Computer Graphics Forum","volume":"44 7","pages":""},"PeriodicalIF":2.6000,"publicationDate":"2025-10-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Graphics Forum","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1111/cgf.70244","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
The utilization of neural implicit surface as a geometry representation has proven to be an effective multi-view surface reconstruction method. Despite the promising results achieved, reconstructing geometry from objects in real-world scenes remains challenging due to the interaction between surface materials and complex ambient light, as well as shadow effects caused by self-occlusion, making it a highly ill-posed problem. To address this challenge, we propose MF-SDF, a method that use a hybrid neural network and spherical gaussian representation to model environmental lighting, so that the model can express the situation of multiple light sources including directional light (such as outdoor sunlight) in real-world scenarios. Benefit from this, our method effectively reconstructs coherent surfaces and accurately locates the shadow location on the surface. Furthermore, we adopt a shadow aware multi-view photometric consistency loss, which mitigates the erroneous reconstruction results of previous methods on surfaces containing shadows, thereby improve the overall smoothness of the surface. Additionally, unlike previous approaches that directly optimize spatial features, we propose a Fourier feature optimization method that directly optimizes the tensorial feature in the frequency domain. By optimizing the high-frequency components, this approach further enhances the details of surface reconstruction. Finally, through experiments, we demonstrate that our method outperforms existing methods in terms of reconstruction accuracy on real captured data.
期刊介绍:
Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.