View-Independent Wire Art Modeling via Manifold Fitting

IF 2.6 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
HuiGuang Huang, Dong-Yi Wu, Yulin Wang, Yu Cao, Tong-Yee Lee
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引用次数: 0

Abstract

This paper presents a novel fully automated method for generating view-independent abstract wire art from 3D models. The main challenge in creating line art is to strike a balance among abstraction, structural clarity, 3D perception, and consistent aesthetics from different viewpoints. Many existing approaches have been proposed, including extracting wire art from mesh, reconstructing it from pictures, etc. But they all suffer from the fact that the wires are usually very unorganized and cumbersome and usually can only guarantee the observation effect of specific viewpoints. To overcome these problems, we propose a paradigm shift: instead of predicting the line segments directly, we consider the generation of wire art as an optimization-driven manifold-fitting problem. Thus we can abstract/generalize the 3D model while retaining the key properties necessary for appealing line art, including structural topology and connectivity, and maintain the three-dimensionality of the line art with a multi-perspective view. Experimental results show that our view-independent method outperforms previous methods in terms of line simplicity, shape fidelity, and visual consistency.

通过流形拟合的视图独立线艺术建模
本文提出了一种新的全自动化方法,用于从三维模型中生成与视图无关的抽象线艺术。创造线条艺术的主要挑战是在抽象,结构清晰度,3D感知和从不同角度一致的美学之间取得平衡。现有的方法包括从网格中提取线画、从图片中重建线画等。但它们都有一个缺点,那就是电线通常非常杂乱和笨重,通常只能保证特定视点的观察效果。为了克服这些问题,我们提出了一种范式转变:我们不直接预测线段,而是将线段艺术的生成视为优化驱动的歧管装配问题。因此,我们可以抽象/概括3D模型,同时保留吸引线条艺术所需的关键属性,包括结构拓扑和连通性,并以多视角保持线条艺术的三维性。实验结果表明,我们的方法在线条简洁性、形状保真度和视觉一致性方面优于以往的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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