WaterGS: Physically-Based Imaging in Gaussian Splatting for Underwater Scene Reconstruction

IF 2.6 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
S. Q. Wang, W. B. Wu, M. Shi, Z. X. Li, Q. Wang, D. M. Zhu
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引用次数: 0

Abstract

Reconstructing underwater object geometry from multi-view images is a long-standing challenge in computer graphics, primarily due to image degradation caused by underwater scattering, blur, and color shift. These degradations severely impair feature extraction and multi-view consistency. Existing methods typically rely on pre-trained image enhancement models as a preprocessing step, but often struggle with robustness under varying water conditions. To overcome these limitations, we propose WaterGS, a novel framework for underwater surface reconstruction that jointly recovers accurate 3D geometry and restores true object colors. The core of our approach lies in introducing a Physically-Based imaging model into the rendering process of 2D Gaussian Splatting. This enables accurate separation of true object colors from water-induced distortions, thereby facilitating more robust photometric alignment and denser geometric reconstruction across views. Building upon this improved photometric consistency, we further introduce a Gaussian bundle adjustment scheme guided by our physical model to jointly optimize camera poses and geometry, enhancing reconstruction accuracy. Extensive experiments on synthetic and real-world datasets show that WaterGS achieves robust, high-fidelity reconstruction directly from raw underwater images, outperforming prior approaches in both geometric accuracy and visual consistency.

基于物理成像的高斯溅射水下场景重建
从多视图图像中重建水下物体几何形状是计算机图形学中一个长期存在的挑战,主要是由于水下散射、模糊和色移引起的图像退化。这些退化严重损害了特征提取和多视图一致性。现有的方法通常依赖于预训练的图像增强模型作为预处理步骤,但在不同的水条件下往往难以达到鲁棒性。为了克服这些限制,我们提出了WaterGS,这是一种用于水下表面重建的新框架,可以同时恢复精确的3D几何形状和真实的物体颜色。该方法的核心在于将基于物理的成像模型引入二维高斯喷溅的渲染过程。这使得真实物体的颜色能够从水引起的扭曲中准确分离出来,从而促进更强大的光度校准和更密集的几何重建。在此基础上,我们进一步引入了物理模型指导下的高斯束调整方案,共同优化相机姿态和几何形状,提高重建精度。在合成数据集和真实数据集上进行的大量实验表明,WaterGS可以直接从原始水下图像中实现鲁棒性、高保真度的重建,在几何精度和视觉一致性方面都优于先前的方法。
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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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