LucidFusion: Reconstructing 3D Gaussians with Arbitrary Unposed Images

IF 2.6 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Hao He, Yixun Liang, Luozhou Wang, Yuanhao Cai, Xinli Xu, Haoxiang Guo, Xiang Wen, Yingcong Chen
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引用次数: 0

Abstract

Recent large reconstruction models have made notable progress in generating high-quality 3D objects from single images. However, current reconstruction methods often rely on explicit camera pose estimation or fixed viewpoints, restricting their flexibility and practical applicability. We reformulate 3D reconstruction as image-to-image translation and introduce the Relative Coordinate Map (RCM), which aligns multiple unposed images to a “main” view without pose estimation. While RCM simplifies the process, its lack of global 3D supervision can yield noisy outputs. To address this, we propose Relative Coordinate Gaussians (RCG) as an extension to RCM, which treats each pixel's coordinates as a Gaussian center and employs differentiable rasterization for consistent geometry and pose recovery. Our LucidFusion framework handles an arbitrary number of unposed inputs, producing robust 3D reconstructions within seconds and paving the way for more flexible, pose-free 3D pipelines.

LucidFusion:重建三维高斯任意未置图像
最近的大型重建模型在从单个图像生成高质量3D物体方面取得了显著进展。然而,目前的重建方法往往依赖于明确的相机姿态估计或固定视点,限制了其灵活性和实用性。我们将3D重建重新表述为图像到图像的转换,并引入了相对坐标图(RCM),它将多个未放置的图像对齐到“主”视图,而不需要姿态估计。虽然RCM简化了过程,但它缺乏全局3D监督,可能会产生噪声输出。为了解决这个问题,我们提出了相对坐标高斯(RCG)作为RCM的扩展,它将每个像素的坐标作为高斯中心,并采用可微光栅化来实现一致的几何形状和姿态恢复。我们的LucidFusion框架处理任意数量的未放置的输入,在几秒钟内产生强大的3D重建,并为更灵活,无姿势的3D管道铺平道路。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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