Jinsong Zhang , Xiongzheng Li , Hailong Jia , Jin Li , Zhuo Su , Guidong Wang , Kun Li
{"title":"LoGAvatar: Local Gaussian Splatting for human avatar modeling from monocular video","authors":"Jinsong Zhang , Xiongzheng Li , Hailong Jia , Jin Li , Zhuo Su , Guidong Wang , Kun Li","doi":"10.1016/j.cad.2025.103973","DOIUrl":null,"url":null,"abstract":"<div><div>Avatar reconstruction from monocular videos plays a pivotal role in various virtual and augmented reality applications. Recent methods have utilized 3D Gaussian Splatting (GS) to model human avatars, achieving fast rendering speeds with high visual quality. However, due to the independent nature of GS primitives, existing approaches often struggle to capture high-fidelity details and lack the ability to edit the reconstructed avatars effectively. To address these limitations, we propose Local Gaussian Splatting Avatar (LoGAvatar), a novel framework designed to enhance both geometry and texture modeling of human avatars. Specifically, we introduce a hierarchical Gaussian splatting framework, where local GS primitives are predicted based on sampled points from a human template model, such as SMPL. For texture modeling, we design a convolution-based texture atlas that preserves spatial continuity and enriches fine details. By aggregating local information for both geometry and texture, our approach reconstructs high-fidelity avatars while maintaining real-time rendering efficiency. Experimental results on two public datasets demonstrate the superior performance of our method in terms of avatar fidelity and rendering quality. Moreover, based on our LoGAvatar, we can edit the shape and texture of the reconstructed avatar, which inspires more customized avatar applications. The code is available at <span><span>http://cic.tju.edu.cn/faculty/likun/projects/LoGAvatar</span><svg><path></path></svg></span>.</div></div>","PeriodicalId":50632,"journal":{"name":"Computer-Aided Design","volume":"190 ","pages":"Article 103973"},"PeriodicalIF":3.1000,"publicationDate":"2025-09-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer-Aided Design","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0010448525001344","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
Avatar reconstruction from monocular videos plays a pivotal role in various virtual and augmented reality applications. Recent methods have utilized 3D Gaussian Splatting (GS) to model human avatars, achieving fast rendering speeds with high visual quality. However, due to the independent nature of GS primitives, existing approaches often struggle to capture high-fidelity details and lack the ability to edit the reconstructed avatars effectively. To address these limitations, we propose Local Gaussian Splatting Avatar (LoGAvatar), a novel framework designed to enhance both geometry and texture modeling of human avatars. Specifically, we introduce a hierarchical Gaussian splatting framework, where local GS primitives are predicted based on sampled points from a human template model, such as SMPL. For texture modeling, we design a convolution-based texture atlas that preserves spatial continuity and enriches fine details. By aggregating local information for both geometry and texture, our approach reconstructs high-fidelity avatars while maintaining real-time rendering efficiency. Experimental results on two public datasets demonstrate the superior performance of our method in terms of avatar fidelity and rendering quality. Moreover, based on our LoGAvatar, we can edit the shape and texture of the reconstructed avatar, which inspires more customized avatar applications. The code is available at http://cic.tju.edu.cn/faculty/likun/projects/LoGAvatar.
期刊介绍:
Computer-Aided Design is a leading international journal that provides academia and industry with key papers on research and developments in the application of computers to design.
Computer-Aided Design invites papers reporting new research, as well as novel or particularly significant applications, within a wide range of topics, spanning all stages of design process from concept creation to manufacture and beyond.