Usability Evaluation of a Virtual Reality Multisensory Sham-Feeding Device for Patients Undergoing Fasting Periods for Colorectal Cancer Surgery: Mixed Methods Study.

IF 4.1 2区 医学 Q1 HEALTH CARE SCIENCES & SERVICES
JMIR Serious Games Pub Date : 2025-10-08 DOI:10.2196/75641
Xingzhu Yuan, Peiling Ye, Xinyue Liu, Yuehan Hu, Qin Xu, Wenyi Zhao, Ka Li
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引用次数: 0

Abstract

Background: Colorectal cancer surgery requires perioperative fasting to ensure safety, but this can cause physiological and psychological discomfort, such as impaired intestinal motility, bloating, immune suppression, anxiety, and appetite loss. To address this challenge, we developed the virtual reality (VR) multisensory sham-feeding device (VRMS-SFD), based on Pavlov conditioned reflex mechanism, where vagal stimulation triggered by seeing, smelling, or thinking about food activates cephalic-phase responses, promoting digestive secretion and intestinal motility. The device integrates multisensory stimulation-visual (food presentation), auditory (eating sounds and relaxing music), and olfactory (food-specific scents)-to create a VR dining experience. It features three VR scenes (Chinese restaurant, fruit shop, and dessert shop) with 23 food options, offering immersive interaction through a head-mounted display and synchronized scent release.

Objective: This study aimed to evaluate the usability, acceptability, and safety of the VRMS-SFD in patients with colorectal cancer during postoperative fasting, assessing its potential to alleviate discomfort, stimulate appetite, and enhance emotional well-being.

Methods: A mixed methods design was used. Participants used VRMS-SFD for 20 minutes during each meal time over 3 postoperative days. Quantitative data included the System Usability Scale (SUS) and demographic or clinical variables. Qualitative data were obtained from 15- to 30-minute semistructured interviews, transcribed verbatim, and thematically analyzed using NVivo (version 15.0; QSR International). When no new themes emerged, the sample size was considered sufficient, and data saturation was achieved. Two researchers independently coded transcripts, with discrepancies resolved by a third reviewer. The study was ethically approved (1087) and clinically registered.

Results: A total of 37 patients were included. The mean SUS score was 77.78 (SD 7.90; range 62.5-97.5), indicating high usability. Participants rated ease of use (mean 4.46, SD 0.56), learnability (mean 4.27, SD 0.69), and confidence (mean 4.27, SD 0.61) positively. There was no correlation between SUS score and age (r=0.05). Thematic analysis revealed four themes: (1) immersive and enjoyable experience, with patients describing the device as "novel" and "engaging"; (2) reduced fasting-related discomfort, including less bloating, improved mood, and reported peristalsis; (3) appetite stimulation, with many noting increased hunger; and (4) improvement suggestions, such as enhancing scent authenticity, simplifying controls, and diversifying music. One participant experienced transient dizziness, resolving within 5 minutes post-device removal, with no other adverse events. Quantitative and qualitative findings converged, confirming robust usability and clinical benefits.

Conclusions: The VRMS-SFD may be a feasible, well-accepted tool that mitigates fasting-related discomfort, enhances appetite, and improves emotional well-being in patients undergoing colorectal cancer surgery. Future iterations should refine scent calibration and the user interface. Larger trials with objective measures (eg, gastrointestinal motility and hormone levels) are needed to validate efficacy and explore applications in other conditions.

Trial registration: Chinese Clinical Trial Registry (ChiCTR), ChiCTR2100051419; https://www.chictr.org.cn/showprojEN.html?proj=134263.

结直肠癌手术禁食期虚拟现实多感官假喂养装置的可用性评估:混合方法研究。
背景:结直肠癌手术需要围手术期禁食以确保安全,但这可能引起生理和心理上的不适,如肠动力受损、腹胀、免疫抑制、焦虑和食欲下降。为了应对这一挑战,我们开发了基于巴甫洛夫条件反射机制的虚拟现实(VR)多感官假喂养装置(VRMS-SFD),其中由看到、闻到或想到食物引发的迷走神经刺激激活了头期反应,促进了消化分泌和肠道运动。该设备集成了多感官刺激——视觉(食物展示)、听觉(吃饭的声音和放松的音乐)和嗅觉(特定食物的气味)——来创造VR用餐体验。它有三个VR场景(中餐厅、水果店和甜品店),有23种食物选择,通过头戴式显示器和同步气味释放提供沉浸式互动。目的:本研究旨在评估VRMS-SFD在结直肠癌患者术后禁食期间的可用性、可接受性和安全性,评估其缓解不适、刺激食欲和增强情绪幸福感的潜力。方法:采用混合方法设计。术后3天,参与者在每次用餐时间使用VRMS-SFD 20分钟。定量数据包括系统可用性量表(SUS)和人口统计学或临床变量。定性数据从15到30分钟的半结构化访谈中获得,逐字转录,并使用NVivo (version 15.0; QSR International)进行主题分析。当没有出现新的主题时,认为样本量足够,并且达到数据饱和。两名研究人员分别对转录本进行编码,差异由第三位审稿人解决。该研究获得了伦理批准(1087)并进行了临床注册。结果:共纳入37例患者。平均SUS评分77.78 (SD 7.90,范围62.5-97.5),可用性较高。参与者积极评价易用性(平均4.46,SD 0.56),易学性(平均4.27,SD 0.69)和置信度(平均4.27,SD 0.61)。SUS评分与年龄无相关性(r=0.05)。主题分析揭示了四个主题:(1)沉浸式和愉快的体验,患者对设备的描述是“新颖”和“吸引人”;(2)减少与禁食相关的不适,包括减少腹胀,改善情绪,并报告蠕动;(3)食欲刺激,许多人注意到饥饿感增加;(4)提高气味真实性、简化控制、音乐多样化等改进建议。一名参与者出现短暂性头晕,在器械移除后5分钟内消退,无其他不良事件。定量和定性研究结果一致,证实了强大的可用性和临床效益。结论:VRMS-SFD可能是一种可行的、被广泛接受的工具,可以减轻结直肠癌手术患者的禁食相关不适,增强食欲,改善情绪健康。未来的迭代应该改进气味校准和用户界面。需要更大规模的客观测量试验(如胃肠运动和激素水平)来验证疗效并探索在其他条件下的应用。试验注册:中国临床试验注册中心(ChiCTR), ChiCTR2100051419;https://www.chictr.org.cn/showprojEN.html?proj=134263。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
JMIR Serious Games
JMIR Serious Games Medicine-Rehabilitation
CiteScore
7.30
自引率
10.00%
发文量
91
审稿时长
12 weeks
期刊介绍: JMIR Serious Games (JSG, ISSN 2291-9279) is a sister journal of the Journal of Medical Internet Research (JMIR), one of the most cited journals in health informatics (Impact Factor 2016: 5.175). JSG has a projected impact factor (2016) of 3.32. JSG is a multidisciplinary journal devoted to computer/web/mobile applications that incorporate elements of gaming to solve serious problems such as health education/promotion, teaching and education, or social change.The journal also considers commentary and research in the fields of video games violence and video games addiction.
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