Multi-illumination-interfered Neural Holography with Expanded Eyebox.

IF 6.5
Xinxing Xia, Pengfei Mi, Yiqing Tao, Xiangyu Meng, Wenbin Zhou, Yingjie Yu, Yifan Peng
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引用次数: 0

Abstract

Holography has immense potential for near-eye displays in virtual and augmented reality (VR/AR), providing natural 3D depth cues through wavefront reconstruction. However, balancing the field of view (FOV) with the eyebox remains challenging, constrained by the étendue limitation. Additionally, holographic image quality is often compromised due to differences between actual wave propagation and simulation models. This study addresses these by expanding the eyebox via multi-angle illumination, and enhancing image quality with end-to-end pupil-aware hologram optimization. Further, energy efficiency is improved by incorporating higher-order diffractions and pupil constraints. We explore a Pupil-HOGD algorithm for multi-angle illumination and validate it with a dual-angle holographic display prototype. Integrated with camera calibration and tracked eye position, the developed Pupil-HOGD algorithm improves image quality and expands the eyebox by 50% horizontally. We envision this approach extends the space-bandwidth product (SBP) of holographic displays, enabling broader applications in immersive, high-quality visual computing.

扩展眼箱的多照度干扰神经全息术。
全息技术在虚拟现实和增强现实(VR/AR)中具有巨大的近眼显示潜力,通过波前重建提供自然的3D深度线索。然而,平衡视场(FOV)与眼盒仍然是一个挑战,受到限制的限制。此外,由于实际波传播和模拟模型之间的差异,全息图像质量经常受到损害。本研究通过多角度照明扩大眼箱,并通过端到端瞳孔感知全息图优化提高图像质量来解决这些问题。此外,通过结合高阶衍射和瞳孔约束,提高了能量效率。我们探索了一种多角度照明的瞳孔- hogd算法,并通过双角全息显示样机对其进行了验证。该算法结合摄像机标定和眼球位置跟踪,提高了图像质量,并将眼框横向扩展了50%。我们设想这种方法可以扩展全息显示的空间带宽产品(SBP),从而在沉浸式高质量视觉计算中实现更广泛的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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