EnVisionVR: A Scene Interpretation Tool for Visual Accessibility in Virtual Reality.

IF 6.5
Junlong Chen, Rosella P Galindo Esparza, Vanja Garaj, Per Ola Kristensson, John Dudley
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Abstract

Effective visual accessibility in Virtual Reality (VR) is crucial for Blind and Low Vision (BLV) users. However, designing visual accessibility systems is challenging due to the complexity of 3D VR environments and the need for techniques that can be easily retrofitted into existing applications. While prior work has studied how to enhance or translate visual information, the advancement of Vision Language Models (VLMs) provides an exciting opportunity to advance the scene interpretation capability of current systems. This paper presents EnVisionVR, an accessibility tool for VR scene interpretation. Through a formative study of usability barriers, we confirmed the lack of visual accessibility features as a key barrier for BLV users of VR content and applications. In response, we used our findings from the formative study to inform the design and development of EnVisionVR, a novel visual accessibility system leveraging a VLM, voice input and multimodal feedback for scene interpretation and virtual object interaction in VR. An evaluation with 12 BLV users demonstrated that EnVisionVR significantly improved their ability to locate virtual objects, effectively supporting scene understanding and object interaction.

EnVisionVR:虚拟现实中视觉可达性的场景解释工具。
虚拟现实(VR)中有效的视觉可达性对盲人和低视力(BLV)用户至关重要。然而,由于3D VR环境的复杂性以及对可以轻松改造到现有应用程序的技术的需求,设计视觉可访问性系统具有挑战性。虽然先前的工作已经研究了如何增强或翻译视觉信息,但视觉语言模型(VLMs)的进步为提高当前系统的场景解释能力提供了一个令人兴奋的机会。本文介绍了一个可访问的虚拟现实场景解释工具EnVisionVR。通过对可用性障碍的形成性研究,我们证实了视觉可访问性特征的缺乏是虚拟现实内容和应用程序的BLV用户的主要障碍。作为回应,我们利用形成性研究的结果为EnVisionVR的设计和开发提供了信息,这是一种新型的视觉辅助系统,利用VLM、语音输入和多模态反馈来实现VR中的场景解释和虚拟对象交互。对12名BLV用户的评估表明,EnVisionVR显著提高了他们定位虚拟物体的能力,有效地支持了场景理解和物体交互。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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