Home-Based Augmented Reality Exercise For People With Parkinson Disease: Qualitative Acceptability Study.

Q2 Medicine
Lotte E S Hardeman, Esther van Benten, Eva M Hoogendoorn, Maaike van Gameren, Jorik Nonnekes, Melvyn Roerdink, Daphne J Geerse
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引用次数: 0

Abstract

Background: The rising prevalence of Parkinson disease and the growing demand on the health care system underscore the need for accessible and innovative care solutions, such as Reality Digital Therapeutics (Reality DTx)-an augmented reality neurorehabilitation program that delivers remotely prescribed gait and balance exercises for people with Parkinson disease to perform at home.

Objective: At a preimplementation stage, this qualitative study aimed to explore the acceptability of Reality DTx.

Methods: An exploratory qualitative study design was used. We conducted semistructured interviews, guided by the theoretical framework of acceptability, with 22 people with Parkinson disease who used Reality DTx at home for 6 weeks as part of a feasibility trial. We conducted a reflexive thematic analysis using an inductive, semantic approach informed by critical realism.

Results: The results of the reflexive thematic analysis are described in 3 themes and 9 subthemes. The 3 themes are "there was considerable interindividual variation," "the intervention is complementary to supervised physical therapy," and "adherence in the long term is crucial." Participants reported variable perceptions of effectiveness and variable experiences of effort to complete the Reality DTx program. They viewed Reality DTx as a valuable complement to supervised physical therapy and emphasized the indispensable role of the physical therapist for external control of long-term exercise adherence and for meaningful feedback on motor performance, as well as the desire for social connection. Flexibility in time and location was mentioned as a very important program characteristic, supporting long-term exercise adherence. Suggestions for improvement included enhanced visibility of progression in scores, increased variation in games, and the integration of competitive elements.

Conclusions: Remotely prescribed, gamified, augmented reality exercises at home, complementary to supervised physical therapy, are acceptable to people with Parkinson disease. The findings inform future Reality DTx development and implementation from the perspective of people with Parkinson disease, which should be weighted with the perspectives of other stakeholders such as clinicians and other key decision-makers.

帕金森病患者家庭增强现实训练:定性可接受性研究
背景:帕金森氏病的患病率不断上升,对医疗保健系统的需求不断增长,强调了对可获得和创新的护理解决方案的需求,例如现实数字治疗(现实DTx)——一种增强现实神经康复计划,为帕金森氏病患者提供远程处方的步态和平衡锻炼,使其在家中进行。目的:在实施前阶段,本定性研究旨在探讨现实DTx的可接受性。方法:采用探索性质的研究设计。在可接受性理论框架的指导下,我们对22名帕金森病患者进行了半结构化访谈,作为可行性试验的一部分,他们在家中使用Reality DTx 6周。我们进行了反身性主题分析使用归纳,语义的方法告知批判现实主义。结果:反身性主位分析结果分为3个主位和9个副主位。这三个主题是“个体间差异很大” “干预是对有监督的物理治疗的补充” “长期坚持是至关重要的”参与者报告了不同的有效性感知和完成现实DTx计划的不同经历。他们认为现实DTx是有监督的物理治疗的有价值的补充,并强调物理治疗师在长期运动坚持的外部控制和对运动表现的有意义的反馈以及对社会联系的渴望方面的不可或缺的作用。时间和地点的灵活性被认为是一个非常重要的项目特征,支持长期坚持锻炼。改进建议包括提高分数进程的可见性,增加游戏的变化,以及整合竞争元素。结论:远程处方、游戏化、增强现实在家锻炼,作为监督物理治疗的补充,对帕金森病患者是可以接受的。这些发现从帕金森病患者的角度为未来Reality DTx的开发和实施提供了信息,这应该与其他利益相关者(如临床医生和其他关键决策者)的观点相权衡。
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来源期刊
CiteScore
4.20
自引率
0.00%
发文量
31
审稿时长
12 weeks
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