The Effect of Hand Visibility in AR: Comparing Dexterity and Interaction with Virtual and Real Objects.

IF 6.5
Jakob Hartbrich, Stephanie Arevalo Arboleda, Steve Goring, Alexander Raake
{"title":"The Effect of Hand Visibility in AR: Comparing Dexterity and Interaction with Virtual and Real Objects.","authors":"Jakob Hartbrich, Stephanie Arevalo Arboleda, Steve Goring, Alexander Raake","doi":"10.1109/TVCG.2025.3616868","DOIUrl":null,"url":null,"abstract":"<p><p>Hand-tracking technologies allow us to use our own hands to interact with real and virtual objects in Augmented Reality (AR) environments. This enables us to explore the interplay between hand-visualizations and hand-object interactions. We present a user study that examines the effect of different hand visualizations (invisible, transparent, opaque) on manipulation performance when interacting with real and virtual objects. For this, we implemented video-see-through (VST) AR-based virtual building blocks and hot wire tasks with real one-to-one counterparts that require participants to use gross and fine motor hand movements. To evaluate manipulation performance, we considered three measures: task completion time, number of collisions (hot wire task), and percentage of object displacement (building block task). Additionally, we explored the sense of agency and subjective impressions (preference, ease of interaction, successful and awkwardness) evoked by the different hand-visualizations. The results show that (1) manipulation performance is significantly higher when interacting with real objects compared to virtual ones, (2) invisible hands lead to fewer errors, higher agency, higher perceived success and ease of interaction during fine manipulation tasks with real objects, and (3) having some visualization of the virtual hands (transparent or opaque) overlayed on the real hands is preferred when manipulating virtual objects even when there are no significant performance improvements. Our empirical findings about the differences when interacting with real and virtual objects can aid hand visualization choices for manipulation tasks in AR.</p>","PeriodicalId":94035,"journal":{"name":"IEEE transactions on visualization and computer graphics","volume":"PP ","pages":""},"PeriodicalIF":6.5000,"publicationDate":"2025-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE transactions on visualization and computer graphics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TVCG.2025.3616868","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Hand-tracking technologies allow us to use our own hands to interact with real and virtual objects in Augmented Reality (AR) environments. This enables us to explore the interplay between hand-visualizations and hand-object interactions. We present a user study that examines the effect of different hand visualizations (invisible, transparent, opaque) on manipulation performance when interacting with real and virtual objects. For this, we implemented video-see-through (VST) AR-based virtual building blocks and hot wire tasks with real one-to-one counterparts that require participants to use gross and fine motor hand movements. To evaluate manipulation performance, we considered three measures: task completion time, number of collisions (hot wire task), and percentage of object displacement (building block task). Additionally, we explored the sense of agency and subjective impressions (preference, ease of interaction, successful and awkwardness) evoked by the different hand-visualizations. The results show that (1) manipulation performance is significantly higher when interacting with real objects compared to virtual ones, (2) invisible hands lead to fewer errors, higher agency, higher perceived success and ease of interaction during fine manipulation tasks with real objects, and (3) having some visualization of the virtual hands (transparent or opaque) overlayed on the real hands is preferred when manipulating virtual objects even when there are no significant performance improvements. Our empirical findings about the differences when interacting with real and virtual objects can aid hand visualization choices for manipulation tasks in AR.

手可视性在AR中的作用:比较虚拟和真实物体的灵巧性和交互性。
手部追踪技术允许我们在增强现实(AR)环境中使用我们自己的手与真实和虚拟物体进行交互。这使我们能够探索手可视化和手-物体交互之间的相互作用。我们提出了一项用户研究,研究了不同的手部可视化(不可见、透明、不透明)在与真实和虚拟物体交互时对操作性能的影响。为此,我们实施了基于视频透视(VST) ar的虚拟构建模块和热线任务,并与真实的一对一对应,要求参与者使用粗大和精细的手部运动。为了评估操作性能,我们考虑了三个指标:任务完成时间、碰撞次数(热线任务)和对象位移百分比(构建块任务)。此外,我们还探讨了不同的手视觉所引起的代理感和主观印象(偏好、互动的容易程度、成功和尴尬)。结果表明:(1)与虚拟对象相比,与真实对象交互时的操作性能显著提高;(2)在与真实对象交互的精细操作任务中,看不见的手导致更少的错误、更高的代理、更高的感知成功和更容易的交互;(3)在操纵虚拟物体时,即使没有显着的性能改进,也更倾向于在真实手上叠加一些虚拟手(透明或不透明)的可视化。我们关于与真实和虚拟物体交互时的差异的实证研究结果可以帮助AR中操作任务的手部可视化选择。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信