Let's Do It My Way: Effects of Personality and Age of Virtual Characters.

IF 6.5
Minsoo Choi, Dixuan Cui, Siqi Guo, Dominic Kao, Christos Mousas
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Abstract

Designing interactions between humans and virtual characters requires careful consideration of various human perceptions and user experiences. While numerous studies have explored the effects of several virtual characters' properties, the impacts of the virtual character's personality and age on human perceptions and experiences have yet to be thoroughly investigated. To address this gap, we conducted a within-group study (N = 28) following a 2 (personality: egoism vs. altruism) × 2 (age: child vs. adult) design to explore how the personality and age factors influence human perception and experience during interactions with virtual characters. In each condition of our study, our participants co-solved a jigsaw puzzle with a virtual character that embodied combinations of personality and age. After each condition, participants completed a survey. We also asked them to provide written feedback at the end of the study. Our statistical analyses revealed that the virtual character's personality and age significantly influenced participants' perceptions and experiences. The personality factor affected perceptions of altruism, anthropomorphism, likability, safety, and all aspects of user experience, including perceived collaboration, rapport, emotional reactivity, and the desire for future interaction. Additionally, the virtual character's age affected our participants' ratings of the uncanny valley and likability. We also identified an interaction effect between personality and age factors on the virtual character's anthropomorphism. Based on our findings, we offered guidelines and insights for researchers aiming to design collaborative experiences with virtual characters of different personalities and ages.

《让我们按照我的方式去做:虚拟角色的个性和年龄的影响》
设计人与虚拟角色之间的交互需要仔细考虑各种人的感知和用户体验。虽然许多研究已经探索了虚拟角色属性的影响,但虚拟角色的个性和年龄对人类感知和体验的影响尚未得到彻底调查。为了解决这一差距,我们进行了一项组内研究(N = 28),遵循2(个性:利己主义与利他主义)x2(年龄:儿童与成人)设计,探索个性和年龄因素如何影响人类与虚拟角色互动时的感知和体验。在我们研究的每一种情况下,我们的参与者与一个体现个性和年龄组合的虚拟角色共同解决了一个拼图游戏。在每种情况下,参与者都要完成一份调查。我们还要求他们在研究结束时提供书面反馈。我们的统计分析显示,虚拟角色的性格和年龄显著影响了参与者的感知和体验。人格因素影响利他主义、拟人化、可爱性、安全性以及用户体验的所有方面,包括感知到的协作、融洽、情感反应和对未来互动的渴望。此外,虚拟角色的年龄影响了参与者对恐怖谷和可爱度的评分。我们还发现了个性和年龄因素对虚拟角色拟人化的交互作用。基于我们的发现,我们为研究人员提供了指导方针和见解,旨在设计不同性格和年龄的虚拟角色的协作体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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