Xinxing Xia, Zheye Yu, Dongyu Qiu, Andrei State, Tat-Jen Cham, Frank Guan, Henry Fuchs
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引用次数: 0
Abstract
An optical-see-through near-eye display (NED) for augmented reality (AR) allows the user to perceive virtual and real imagery simultaneously. Existing technologies for optical-see-through AR NEDs involve trade-offs between key metrics such as field of view (FOV), eyebox size, form factor, etc. We have enhanced an existing compact wide-FOV pinlight AR NED design with real-time 3D pupil localization in order to dynamically steer and thus effectively enlarge the usable eyebox. This is achieved with a dual-camera rig that captures stereoscopic views of the pupils. The 3D pupil location is used to dynamically calculate a display pattern that spatio-temporally modulates the light entering the wearer's eyes. We have built a demonstrable compact prototype and have conducted a user study that indicates the effectiveness of our eyebox steering method (e.g., without eyebox steering, in 10.5% of our tests, users were unable to perceive the test pattern correctly before experiment timeout; with eyebox steering, that fraction decreased dramatically to 1.25%). This is a small yet crucial step in making simple wide-FOV pinlight NEDs usable for human users and not just as demonstration prototypes filmed with a precisely positioned camera standing in for the user's eye. Further contributions of this paper include a detailed description of display design, calibration technique, and user study design, all of which may benefit other NED research.
用于增强现实(AR)的光学透视近眼显示器(NED)允许用户同时感知虚拟和真实图像。现有的光学透明AR NEDs技术涉及到诸如视场(FOV)、眼盒尺寸、外形因素等关键指标之间的权衡。我们通过实时3D瞳孔定位增强了现有的紧凑型宽视场pinlight AR NED设计,以便动态引导,从而有效地扩大可用的眼框。这是通过一个双摄像头装置来实现的,它可以捕捉瞳孔的立体视图。3D瞳孔位置用于动态计算显示模式,该模式在时空上调节进入佩戴者眼睛的光线。我们已经建立了一个可演示的紧凑原型,并进行了用户研究,表明我们的眼箱转向方法的有效性(例如,在没有眼箱转向的情况下,在10.5%的测试中,用户无法在实验超时前正确感知测试模式;有了眼箱转向,这一比例急剧下降到1.25%)。这是一个小而关键的一步,使简单的宽视场针光ned可供人类用户使用,而不仅仅是用精确定位的相机代替用户的眼睛拍摄的演示原型。本文的进一步贡献包括对显示设计、校准技术和用户研究设计的详细描述,所有这些都可能有益于其他NED研究。