Facilitating the Exploration of Linearly Aligned Objects in Controller-Free 3D Environment with Gaze and Microgestures.

IF 6.5
Jihyeon Lee, Jinwook Kim, Jeongmi Lee
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引用次数: 0

Abstract

As Extended Reality (XR) environments increasingly involve large amounts of data and content, designing effective exploration techniques has become critical. Depth-based object exploration is a common but underexplored task in XR environments, especially in settings without physical devices. Prior studies have largely focused on horizontal or planar interactions, leaving depthoriented exploration relatively overlooked. To bridge this gap, we propose three linearly aligned layer transition techniques (Continuous Push, Push&Return, and Tilt&Return) specifically designed to support efficient, precise, and continuous object exploration along the depth axis within depth-based UIs. In a user study with 30 participants, we compared their performance, usability, and user preference across two different layer configurations (8-layer vs. 16-layer). The results highlight that Continuous Push enables faster exploration with lower effort, while Push&Return provides the highest accuracy and is most preferred by users. Based on these findings, we discuss design implications for depth-based interaction techniques in controller-free XR environments.

促进探索线性对齐的对象在无控制器的3D环境与凝视和微手势。
随着扩展现实(XR)环境越来越多地涉及大量数据和内容,设计有效的勘探技术变得至关重要。基于深度的对象探索是XR环境中常见但未被充分开发的任务,特别是在没有物理设备的环境中。以往的研究主要集中在水平或平面的相互作用上,相对忽视了面向深度的勘探。为了弥补这一差距,我们提出了三种线性对齐的层转换技术(连续推送,推送和返回,倾斜和返回),专门用于支持在基于深度的ui中沿着深度轴进行高效,精确和连续的对象探索。在一项有30名参与者的用户研究中,我们比较了两种不同层配置(8层和16层)的性能、可用性和用户偏好。结果表明,连续推送能够以更低的努力实现更快的探索,而推送和返回提供了最高的准确性,并且最受用户的青睐。基于这些发现,我们讨论了在无控制器XR环境中基于深度的交互技术的设计含义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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