Behavioral and Symbolic Fillers as Delay Mitigation for Embodied Conversational Agents in Virtual Reality.

IF 6.5
Denmar Mojan Gonzales, Snehanjali Kalamkar, Sophie Jorg, Jens Grubert
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Abstract

When communicating with embodied conversational agents (ECAs) in virtual reality, there might be delays in the responses of the agents lasting several seconds, for example, due to more extensive computations of the answers when large language models are used. Such delays might lead to unnatural or frustrating interactions. In this paper, we investigate filler types to mitigate these effects and lead to a more positive experience and perception of the agent. In a within-subject study, we asked 24 participants to communicate with ECAs in virtual reality, comparing four strategies displayed during the delays: a multimodal behavioral filler consisting of conversational and gestural fillers, a base condition with only idle motions, and two symbolic indicators with progress bars, one embedded as a badge on the agent, the other one external and visualized as a thinking bubble. Our results indicate that the behavioral filler improved perceived response time, three subscales of presence, humanlikeness, and naturalness. Participants looked away from the face more often when symbolic indicators were displayed, but the visualizations did not lead to a more positive impression of the agent or to increased presence. The majority of participants preferred the behavioral fillers, only 12.5% and 4.2% favored the symbolic embedded and external conditions, respectively.

行为和符号填充作为虚拟现实中具身会话代理的延迟缓解。
当与虚拟现实中的具体化会话代理(eca)通信时,代理的响应可能会延迟几秒钟,例如,由于使用大型语言模型时对答案进行了更广泛的计算。这种延迟可能导致不自然或令人沮丧的交互。在本文中,我们研究填料类型,以减轻这些影响,并导致一个更积极的经验和感知的代理。在一项主题内研究中,我们要求24名参与者在虚拟现实中与eca交流,比较延迟期间显示的四种策略:由会话和手势填充组成的多模态行为填充,仅包含空闲动作的基本条件,以及两个带有进度条的象征性指示器,其中一个嵌入在代理上作为徽章,另一个外部并可视化为思维气泡。结果表明,行为填充改善了感知反应时间、在场感、拟人化和自然性三个子量表。当显示象征性的指示时,参与者更经常地把目光从脸上移开,但视觉化并没有导致对代理人的更积极的印象或增加存在感。大多数参与者更喜欢行为填充,只有12.5%和4.2%的参与者分别喜欢符号嵌入和外部条件。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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