Viewpoint-Tolerant Depth Perception for Shared Extended Space Experience on Wall-Sized Display.

IF 6.5
Dooyoung Kim, Jinseok Hong, Heejeong Ko, Woontack Woo
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Abstract

We proposed viewpoint-tolerant shared depth perception without individual tracking by leveraging human cognitive compensation in universally 3D rendered images on a wall-sized display. While traditional 3D-perception-enabled display systems have primarily focused on single-user scenarios-adapting rendering based on head and eye tracking-the use of wall-sized displays to extend spatial experiences and support perceptually coherent multi-user interactions remains underexplored. We investigated the effects of virtual depths (dv) and absolute viewing distance (da) on human cognitive compensation factors (perceived distance difference, viewing angle threshold, and perceived presence) to construct the wall display-based eXtended Reality (XR) space. Results show that participants experienced a compelling depth perception even from off-center angles of 23°-37°, and largely increasing virtual depth worsens depth perception and presence factors, highlighting the importance of balancing extended depth of virtual space and viewing distance from the wall-sized display. Drawing on these findings, wall-sized displays in venues such as museums, galleries, and classrooms can evolve beyond 2D information sharing to offer immersive, spatially extended group experiences without individualized tracking or wearables.

在墙壁大小的显示器上共享扩展空间体验的视点容忍深度感知。
我们通过利用人类认知补偿在墙壁大小的显示器上普遍3D渲染图像,提出了不需要个人跟踪的视点容忍共享深度感知。虽然传统的3d感知显示系统主要关注单用户场景——基于头部和眼球跟踪的自适应渲染,但使用墙壁大小的显示器来扩展空间体验和支持感知上连贯的多用户交互的探索仍然不足。研究了虚拟深度(dv)和绝对观看距离(da)对人类认知补偿因子(感知距离差、视角阈值和感知存在感)的影响,构建了基于墙壁显示的扩展现实(XR)空间。结果表明,即使在偏离中心的角度为23°-37°时,参与者也能体验到令人信服的深度感知,并且大幅度增加虚拟深度会恶化深度感知和存在因素,这突出了平衡虚拟空间扩展深度和从墙壁大小的显示器观看距离的重要性。根据这些发现,博物馆、画廊和教室等场所的墙壁大小的显示器可以超越2D信息共享,提供身临其境的、空间扩展的群体体验,而无需个性化跟踪或可穿戴设备。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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