Spatiotemporal Calibration and Ground Truth Estimation for High-Precision SLAM Benchmarking in Extended Reality.

IF 6.5
Zichao Shu, Shitao Bei, Lijun Li, Zetao Chen
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Abstract

Simultaneous localization and mapping (SLAM) plays a fundamental role in extended reality (XR) applications. As the standards for immersion in XR continue to increase, the demands for SLAM benchmarking have become more stringent. Trajectory accuracy is the key metric, and marker-based optical motion capture (MoCap) systems are widely used to generate ground truth (GT) because of their drift-free and relatively accurate measurements. However, the precision of MoCap-based GT is limited by two factors: the spatiotemporal calibration with the device under test (DUT) and the inherent jitter in the MoCap measurements. These limitations hinder accurate SLAM benchmarking, particularly for key metrics like rotation error and inter-frame jitter, which are critical for immersive XR experiences. This paper presents a novel continuous-time maximum likelihood estimator to address these challenges. The proposed method integrates auxiliary inertial measurement unit (IMU) data to compensate for MoCap jitter. Additionally, a variable time synchronization method and a pose residual based on screw congruence constraints are proposed, enabling precise spatiotemporal calibration across multiple sensors and the DUT. Experimental results demonstrate that our approach outperforms existing methods, achieving the precision necessary for comprehensive benchmarking of state-of-the-art SLAM algorithms in XR applications. Furthermore, we thoroughly validate the practicality of our method by benchmarking several leading XR devices and open-source SLAM algorithms. The code is publicly available at https://github.com/ylab-xrpg/xr-hpgt.

扩展现实中高精度SLAM基准的时空标定与地面真值估计。
同时定位与制图(SLAM)在扩展现实(XR)应用中起着至关重要的作用。随着沉浸在XR中的标准不断提高,对SLAM基准的要求变得更加严格。轨迹精度是关键指标,基于标记的光学运动捕捉(MoCap)系统由于其无漂移和相对准确的测量结果而被广泛用于生成地面真值(GT)。然而,基于动作捕捉的GT的精度受到两个因素的限制:与被测设备的时空校准(DUT)和动作捕捉测量中的固有抖动。这些限制阻碍了精确的SLAM基准测试,特别是对于旋转误差和帧间抖动等关键指标,这对于沉浸式XR体验至关重要。本文提出了一种新的连续时间极大似然估计来解决这些问题。该方法集成了辅助惯性测量单元(IMU)数据来补偿运动捕捉抖动。此外,提出了一种基于螺旋同余约束的变时间同步方法和位姿残差,实现了跨多个传感器和被测件的精确时空校准。实验结果表明,我们的方法优于现有方法,达到了在XR应用中对最先进的SLAM算法进行全面基准测试所需的精度。此外,我们通过对几种领先的XR设备和开源SLAM算法进行基准测试,彻底验证了我们方法的实用性。该代码可在https://github.com/ylab-xrpg/xr-hpgt上公开获得。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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