A Handheld Stiffness Display with a Programmable Spring and Electrostatic Clutches for Haptic Interaction in Virtual Reality.

IF 6.5
Ke Shi, Quan Xiong, Maozeng Zhang, Aiguo Song, Lifeng Zhu
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引用次数: 0

Abstract

Handheld haptic devices often face challenges in delivering stiffness feedback with both high force output and good backdrivability, especially under practical constraints on power consumption, size, and weight. These difficulties stem from the inherent performance limitations of conventional actuation mechanisms. To address this issue, we propose a lightweight, low-power handheld device that provides wide-range stiffness feedback through a novel dual actuation design composed of two key components. A programmable spring (PS), implemented via an adjustable lever arm, enables tunable physical stiffness. Two electrostatic clutches (ECs) are integrated to compensate for the inherent limitations of PS-based interactions in stiffness display range, rendered object size, and free motion capability. The feedback force arises passively from the reaction of the PS and ECs to user input, effectively lowering both power consumption and actuator torque demands. A fully integrated prototype was developed, incorporating wireless communication, control, and power modules. The results of the evaluation experiments and user studies demonstrate that the device effectively renders stiffness across the full range, from free motion to full rigidity, and delivers more realistic elastic feedback compared to conventional electric motor-based systems.

手持刚度显示与可编程弹簧和静电离合器的触觉交互在虚拟现实。
手持式触觉设备在提供高力输出和良好反驾驶性的刚度反馈方面经常面临挑战,特别是在功耗、尺寸和重量的实际限制下。这些困难源于传统驱动机构固有的性能限制。为了解决这个问题,我们提出了一种轻量级,低功耗的手持设备,通过由两个关键组件组成的新颖双致动设计提供大范围的刚度反馈。可编程弹簧(PS),通过可调节的杠杆臂实现,使物理刚度可调。集成了两个静电离合器(ECs),以补偿基于ps的交互在刚度显示范围,渲染对象大小和自由运动能力方面的固有局限性。反馈力被动地来自于PS和ec对用户输入的反应,有效地降低了功耗和执行器的扭矩需求。开发了一个完全集成的原型,包括无线通信,控制和电源模块。评估实验和用户研究的结果表明,与传统的基于电动机的系统相比,该设备有效地呈现了从自由运动到全刚度的全范围刚度,并提供了更真实的弹性反馈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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