Improving Mid-Air Sketching in Room-Scale Virtual Reality with Dynamic Color-to-Depth and Opacity Cues.

IF 6.5
Samantha Monty, Dennis Mevisen, Marc Erich Latoschik
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Abstract

Immersive 3D mid-air sketching systems liberate users from the confines of traditional 2D sketching canvases. However, complications from perceptual challenges in Virtual Reality (VR), combined with the ergonomic and cognitive challenges of sketching in all three dimensions in mid-air lower the accuracy and aesthetic quality of 3D sketches. This paper explores how color-to-depth and opacity cues support users to create and perceive freehand, 3D strokes in room-scale sketching, unlocking a full 360°of freedom for creation. We implemented three graphic depth shader cues modifying the (1) alpha, (2) hue, and (3) value levels of a single color to dynamically adjust the color and transparency of meshes relative to their depth from the user. We investigated how these depth cues influence sketch efficiency, sketch quality, and total sketch experience with 24 participants in a comparative, counterbalanced, 4 × 1 within-subjects user study. First, with our graphic depth shader cues we could successfully transfer results of prior research in seated sketching tasks to room-scale scenarios. Our color-to-depth cues improved the similarity of sketches to target models. This highlights the usefulness of the color-to-depth approach even for the increased range of motion and depth in room-scale sketching. Second, our shaders assisted participants to complete tasks faster, spend a greater percentage of task time sketching, reduced the feeling of mental tiredness and improved the feeling of sketch efficiency in room-scale sketching. We discuss these findings and share our insights and conclusions to advance the research on improving spatial cognition in immersive sketching systems.

改进半空素描在房间规模的虚拟现实与动态颜色到深度和不透明度线索。
沉浸式3D空中素描系统将用户从传统2D素描画布的限制中解放出来。然而,虚拟现实(VR)中感知挑战的复杂性,加上在半空中绘制所有三维草图的人体工程学和认知挑战,降低了3D草图的准确性和美学质量。本文探讨了颜色到深度和不透明度线索如何支持用户在房间尺度的素描中创建和感知徒手3D笔触,解锁完整的360°创作自由。我们实现了三个图形深度着色器线索,修改(1)alpha,(2)色调和(3)单个颜色的值水平,以动态调整网格的颜色和透明度相对于用户的深度。我们调查了这些深度线索如何影响素描效率,素描质量,以及24名参与者在一个比较,平衡,4 × 1受试者内用户研究的总素描体验。首先,通过我们的图形深度着色器线索,我们可以成功地将先前的研究结果转移到房间尺度的场景中。我们的颜色-深度线索提高了草图与目标模型的相似性。这突出了颜色到深度方法的实用性,即使在房间尺度草图中增加了运动和深度的范围。其次,我们的着色器帮助参与者更快地完成任务,花更多的任务时间来绘制草图,减少了心理疲劳的感觉,提高了在房间尺度上绘制草图的效率感。我们讨论了这些发现,并分享了我们的见解和结论,以推进沉浸式素描系统中提高空间认知的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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