Impact of Avatar-Locomotion Congruence on User Experience and Identification in Virtual Reality.

IF 6.5
Omar Khan, Hyeongil Nam, Kangsoo Kim
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Abstract

As virtual reality (VR) continues to expand, particularly in social VR platforms and immersive gaming environments, understanding the factors that shape user experience is becoming increasingly important. Avatars and locomotion methods play central roles in influencing how users identify with their virtual representations and navigate virtual spaces. Despite extensive research on these elements individually, their relationship remains underexplored. In particular, little is known about how congruence between avatar appearance and locomotion method affects user perceptions. This study investigates the impact of avatar-locomotion congruence on user experience and avatar identification in VR. We conducted a within-subjects experiment with 30 participants, employing two visually distinct avatar types (human and gorilla) and two locomotion methods (human-like arm-swinging and gorilla-like arm-rolling), to assess their individual and combined effects. Our results indicate that congruence between avatar appearance and locomotion method enhances both avatar identification and user experience. These findings contribute to the understanding of the relationship between avatars and locomotion in VR, with potential applications in enhancing user experience in immersive gaming, social VR, and gamified remote physical therapy.

虚拟现实中角色-运动一致性对用户体验和识别的影响。
随着虚拟现实(VR)的不断发展,尤其是在社交VR平台和沉浸式游戏环境中,了解影响用户体验的因素变得越来越重要。化身和移动方法在影响用户如何识别他们的虚拟表示和导航虚拟空间方面发挥着核心作用。尽管对这些因素进行了广泛的研究,但它们之间的关系仍未得到充分探讨。特别是,关于头像外观和运动方法之间的一致性如何影响用户感知,我们知之甚少。本研究探讨虚拟现实中虚拟形象运动一致性对用户体验和虚拟形象识别的影响。我们对30名参与者进行了一项受试者内实验,采用两种视觉上截然不同的虚拟形象类型(人类和大猩猩)和两种运动方式(类似人类的手臂摆动和类似大猩猩的手臂旋转)来评估它们的单独和联合效果。我们的研究结果表明,头像外观和运动的一致性方法可以增强头像识别和用户体验。这些发现有助于理解虚拟现实中虚拟形象与运动之间的关系,在增强沉浸式游戏、社交虚拟现实和游戏化远程物理治疗的用户体验方面具有潜在的应用前景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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