Evaluating the Impact of Playing Video Games on Baseline Technical Aptitude in Pre-Clinical Dental Students.

IF 1.6 4区 医学 Q3 DENTISTRY, ORAL SURGERY & MEDICINE
Roselyne Clouet, Jeanne Tourtelier, Claire Gogendeau, Alexis Gaudin, Samuel Serisier, Tony Prud'homme
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引用次数: 0

Abstract

Aim: Research on video games is growing, with literature indicating a link between psychomotor and cognitive faculties and playing video games. Their benefits have been observed in various fields, including medical training; however, no study has evaluated the beneficial effects on the technical skills of dental students. The main objective of our study was to determine whether students without any dental practice experience who play action video games perform better than those who do not play video games in three psychomotor skills: (1) Ability to represent a volume in three dimensions, (2) manual precision and dexterity, and (3) speed of execution of a technical dental gesture.

Methodology: The study was observational, monocentric, blind, controlled, and cross-sectional. Video game players and non-video game players were identified through a preliminary questionnaire. The psychomotor skills were assessed respectively by (1) Vandenberg & Kusel Mental Rotation test, (2) modified Precision Manual Dexterity test (mPMD test), and (3) pulpotomy test.

Results: Eighty-five students were included, 22 were video game players, and 63 were non-players. The video game players showed a better ability to represent a volume in three dimensions (p = 0 .031) than the non-players. For the mPMD test (p = 0.83) and pulpotomy test (p = 0.077), there was a tendency for the video game players to perform better than the non-video game players but these differences did not reach statistical significance.

Conclusion: The study seems to demonstrate a beneficial impact of playing video games on pre-clinical dental students in their ability to represent a volume in three dimensions.

评估玩电子游戏对临床前牙科学生基本技术能力的影响。
目标:关于电子游戏的研究越来越多,文献表明精神运动和认知能力与玩电子游戏之间存在联系。在包括医疗培训在内的各个领域都看到了它们的益处;然而,没有研究评估对牙科学生技术技能的有益影响。我们研究的主要目的是确定没有任何牙科实践经验的学生玩动作电子游戏是否比那些没有玩电子游戏的学生在三个精神运动技能方面表现得更好:(1)在三维空间中表示体积的能力,(2)手动精度和灵活性,(3)执行技术牙科手势的速度。方法学:本研究为观察性、单中心、盲法、对照和横断面研究。电子游戏玩家和非电子游戏玩家通过初步问卷进行了识别。心理运动技能分别采用(1)Vandenberg & Kusel心理旋转测验、(2)改良精密手工灵巧测验(mPMD)和(3)截髓测验进行评估。结果:包括85名学生,22名电子游戏玩家,63名非玩家。视频游戏玩家表现出更强的三维体积表示能力(p = 0)。031)比非玩家多。在mPMD检验(p = 0.83)和pulpotomy检验(p = 0.077)中,电子游戏玩家的表现有优于非电子游戏玩家的趋势,但这些差异没有达到统计学意义。结论:这项研究似乎证明了玩电子游戏对临床前牙科学生在三维空间中表现体积的能力有有益的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Dental Education
Journal of Dental Education 医学-牙科与口腔外科
CiteScore
3.50
自引率
21.70%
发文量
274
审稿时长
3-8 weeks
期刊介绍: The Journal of Dental Education (JDE) is a peer-reviewed monthly journal that publishes a wide variety of educational and scientific research in dental, allied dental and advanced dental education. Published continuously by the American Dental Education Association since 1936 and internationally recognized as the premier journal for academic dentistry, the JDE publishes articles on such topics as curriculum reform, education research methods, innovative educational and assessment methodologies, faculty development, community-based dental education, student recruitment and admissions, professional and educational ethics, dental education around the world and systematic reviews of educational interest. The JDE is one of the top scholarly journals publishing the most important work in oral health education today; it celebrated its 80th anniversary in 2016.
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