Target specific multi-image 3D scrambling algorithm for security cameras

IF 0.8 Q4 ROBOTICS
Abhijeet Ravankar, Arpit Rawankar, Ankit A. Ravankar
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引用次数: 0

Abstract

With the proliferation of security cameras, image content protection is a major challenge. Image scrambling has increasingly been used for content protection as it does not degrade the quality of image. However, security cameras pose challenges of real-time implementation and target specific content protection. To this end, this paper presents a target specific, linear transform-based multi-image scrambling algorithm. The algorithm can scramble the image in 2D and 3D. Scrambling in 3D enables inter-image pixel scrambling which prevents brute-force attacks. The algorithm can be implemented using MMA (matrix–matrix multiply add) operation for parallel computing. A faster algorithm is proposed for serial computation. Both square and rectangular images can be scrambled. Along with complete image, targeted areas of the image can be scrambled in real time. The quality of scrambling is evaluated using PSNR (peak-signal-to-noise ratio) parameter. Experiment results with actual security cameras with motion detection feature shows that the proposed algorithm can be used in real time with high pixel irregularity for content protection.

Abstract Image

针对安全摄像机目标的多图像三维置乱算法
随着安防摄像机的普及,图像内容的保护成为一项重大挑战。由于图像置乱不会降低图像质量,因此越来越多地用于内容保护。然而,安全摄像机对实时实现和目标特定内容保护提出了挑战。为此,本文提出了一种针对目标的、基于线性变换的多图像置乱算法。该算法可以对二维和三维图像进行置乱。三维置乱使图像间像素置乱能够防止暴力攻击。该算法可采用矩阵-矩阵乘加运算实现并行计算。提出了一种更快的串行计算算法。正方形和矩形图像都可以被打乱。与完整的图像一起,可以对图像的目标区域进行实时置乱。用峰值信噪比(PSNR)参数评价加扰质量。在具有运动检测功能的实际安防摄像机上的实验结果表明,该算法可用于高像素不规则度的实时内容保护。
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来源期刊
CiteScore
2.00
自引率
22.20%
发文量
101
期刊介绍: Artificial Life and Robotics is an international journal publishing original technical papers and authoritative state-of-the-art reviews on the development of new technologies concerning artificial life and robotics, especially computer-based simulation and hardware for the twenty-first century. This journal covers a broad multidisciplinary field, including areas such as artificial brain research, artificial intelligence, artificial life, artificial living, artificial mind research, brain science, chaos, cognitive science, complexity, computer graphics, evolutionary computations, fuzzy control, genetic algorithms, innovative computations, intelligent control and modelling, micromachines, micro-robot world cup soccer tournament, mobile vehicles, neural networks, neurocomputers, neurocomputing technologies and applications, robotics, robus virtual engineering, and virtual reality. Hardware-oriented submissions are particularly welcome. Publishing body: International Symposium on Artificial Life and RoboticsEditor-in-Chiei: Hiroshi Tanaka Hatanaka R Apartment 101, Hatanaka 8-7A, Ooaza-Hatanaka, Oita city, Oita, Japan 870-0856 ©International Symposium on Artificial Life and Robotics
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