{"title":"A convergence technique for the game i-MARK","authors":"Gabriel Nivasch, Oz Rubinstein","doi":"10.1016/j.tcs.2025.115557","DOIUrl":null,"url":null,"abstract":"<div><div>The game of <span><math><mrow><mi>i</mi><mi>-MARK</mi></mrow></math></span> is an impartial combinatorial game introduced by Sopena (2016). The game is parametrized by two sets of positive integers <span><math><mi>S</mi></math></span>, <span><math><mi>D</mi></math></span>, where <span><math><mrow><mi>min</mi><mi>D</mi><mo>≥</mo><mn>2</mn></mrow></math></span>. From position <span><math><mrow><mi>n</mi><mo>≥</mo><mn>0</mn></mrow></math></span> one can move to any position <span><math><mrow><mi>n</mi><mo>−</mo><mi>s</mi></mrow></math></span>, <span><math><mrow><mi>s</mi><mo>∈</mo><mi>S</mi></mrow></math></span>, as long as <span><math><mrow><mi>n</mi><mo>−</mo><mi>s</mi><mo>≥</mo><mn>0</mn></mrow></math></span>, as well as to any position <span><math><mrow><mi>n</mi><mo>/</mo><mi>d</mi></mrow></math></span>, <span><math><mrow><mi>d</mi><mo>∈</mo><mi>D</mi></mrow></math></span>, as long as <span><math><mrow><mi>n</mi><mo>></mo><mn>0</mn></mrow></math></span> and <span><math><mi>d</mi></math></span> divides <span><math><mi>n</mi></math></span>. The game ends when no more moves are possible, and the last player to move is the winner. Sopena, and subsequently Friman and Nivasch (2021), characterized the Sprague–Grundy sequences of many cases of <span><math><mrow><mi>i</mi><mi>-MARK</mi><mo>(</mo><mi>S</mi><mo>,</mo><mi>D</mi><mo>)</mo></mrow></math></span> with <span><math><mrow><mo>|</mo><mi>D</mi><mo>|</mo><mo>=</mo><mn>1</mn></mrow></math></span>. Friman and Nivasch also obtained some partial results for the case <span><math><mrow><mi>i</mi><mi>-MARK</mi><mo>(</mo><mo>{</mo><mn>1</mn><mo>}</mo><mo>,</mo><mo>{</mo><mn>2</mn><mo>,</mo><mn>3</mn><mo>}</mo><mo>)</mo></mrow></math></span>. In this paper we present a convergence technique that gives polynomial-time algorithms for the Sprague–Grundy sequence of many instances of <span><math><mrow><mi>i</mi><mi>-MARK</mi></mrow></math></span> with <span><math><mrow><mo>|</mo><mi>D</mi><mo>|</mo><mo>></mo><mn>1</mn></mrow></math></span>. In particular, we prove our technique works for all games <span><math><mrow><mi>i</mi><mi>-MARK</mi><mo>(</mo><mrow><mo>{</mo><mn>1</mn><mo>}</mo></mrow><mo>,</mo><mrow><mo>{</mo><msub><mi>d</mi><mn>1</mn></msub><mo>,</mo><msub><mi>d</mi><mn>2</mn></msub><mo>}</mo></mrow><mo>)</mo></mrow></math></span>.</div></div>","PeriodicalId":49438,"journal":{"name":"Theoretical Computer Science","volume":"1057 ","pages":"Article 115557"},"PeriodicalIF":1.0000,"publicationDate":"2025-09-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Theoretical Computer Science","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0304397525004955","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, THEORY & METHODS","Score":null,"Total":0}
引用次数: 0
Abstract
The game of is an impartial combinatorial game introduced by Sopena (2016). The game is parametrized by two sets of positive integers , , where . From position one can move to any position , , as long as , as well as to any position , , as long as and divides . The game ends when no more moves are possible, and the last player to move is the winner. Sopena, and subsequently Friman and Nivasch (2021), characterized the Sprague–Grundy sequences of many cases of with . Friman and Nivasch also obtained some partial results for the case . In this paper we present a convergence technique that gives polynomial-time algorithms for the Sprague–Grundy sequence of many instances of with . In particular, we prove our technique works for all games .
期刊介绍:
Theoretical Computer Science is mathematical and abstract in spirit, but it derives its motivation from practical and everyday computation. Its aim is to understand the nature of computation and, as a consequence of this understanding, provide more efficient methodologies. All papers introducing or studying mathematical, logic and formal concepts and methods are welcome, provided that their motivation is clearly drawn from the field of computing.