Parabolic Sphere Tracing Of Signed Distance Fields For Old Glass Modelling And Rendering.

IF 6.5
Quentin Huan, Francois Rousselle, Christophe Renaud
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Abstract

We present a method for modeling and rendering irregular and heterogeneous glass objects, with a specific emphasis on stained glass windows and window works often encountered in architecture from middle age to 18th century. The artisanal production of sheet glass results in glass panels displaying a vast variety of surface and volume irregularities like bubbles, irregular surface or smoothly varying refractive index, all of which contribute to the specific visual aspect of old glass. We propose to account for all the aforementioned effects in a unified framework based on signed distance functions and an analytic solution of the ray tracing equations on tetrahedral volume elements. We demonstrate how to construct an unbiased estimator for the transmitted lighting produced by such panels by using Fermat's principle and results from seismic ray theory. We use texture coordinates to map arbitrary sections of a complex glass panel onto the individual faces of a mesh, allowing the modeling and rendering of complex 3-dimensional objects composed of colored glass facets such as stained glass windows.

旧玻璃建模与渲染中符号距离场的抛物球追踪。
我们提出了一种建模和渲染不规则和异质玻璃物体的方法,特别强调了中世纪到18世纪建筑中经常遇到的彩色玻璃窗和窗户作品。手工生产的平板玻璃导致玻璃面板显示出各种各样的表面和体积不规则,如气泡,不规则表面或平滑变化的折射率,所有这些都有助于旧玻璃的特定视觉方面。我们建议在一个统一的框架中,基于符号距离函数和四面体体积元上的射线追迹方程的解析解来解释上述所有影响。我们演示了如何利用费马原理和地震射线理论的结果来构造这种面板产生的透射光的无偏估计。我们使用纹理坐标将复杂玻璃面板的任意部分映射到网格的各个面上,从而允许建模和渲染由彩色玻璃切面(如彩色玻璃窗)组成的复杂三维物体。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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