Perceptual Model for Foveated Rendering With Illuminance Demodulation.

IF 6.5
Xiao Hu, Xiang Xu, JiuXing Zhang, YanNing Xu, Lu Wang
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引用次数: 0

Abstract

Foveated rendering exploits the non-uniform acuity of human vision to allocate computational resources more efficiently by reducing image fidelity in the peripheral field of view. While existing perceptual models for foveated rendering focus primarily on spatial resolution and contrast sensitivity, they overlook the perceptual asymmetry between direct and indirect illumination. In this work, we introduce a novel perceptual model that incorporates illuminance demodulation to account for this distinction. Our model adaptively modulates the foveation rate based on the relative contributions of direct and indirect illumination. Building on this model, we develop a practical rendering framework that separately applies tailored foveation strategies to direct and indirect illumination effects. Quantitative metrics and user studies confirm that our method maintains perceptual equivalence to full-resolution rendering. The sparse rendering stage achieves a $2.18\times$ to $7.10\times$ speedup, contributing to an overall acceleration of $1.71\times$ to $3.26\times$.

亮度解调注视点渲染的感知模型。
注视点渲染利用人类视觉的非均匀敏锐度,通过降低周边视场的图像保真度来更有效地分配计算资源。现有的注视点渲染感知模型主要关注空间分辨率和对比度敏感度,忽略了直接照明和间接照明之间的感知不对称性。在这项工作中,我们引入了一种新的感知模型,该模型结合了照度解调来解释这种区别。我们的模型基于直接和间接照明的相对贡献自适应调节注视速率。在此模型的基础上,我们开发了一个实用的渲染框架,分别应用定制的注视策略来直接和间接照明效果。定量指标和用户研究证实,我们的方法保持感知等效的全分辨率渲染。稀疏渲染阶段实现了$2.18\times$到$7.10\times$的加速,使整体加速$1.71\times$到$3.26\times$。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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