Real-Time and Controllable Reactive Motion Synthesis via Intention Guidance

IF 2.9 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Xiaotang Zhang, Ziyi Chang, Qianhui Men, Hubert P. H. Shum
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引用次数: 0

Abstract

We propose a real-time method for reactive motion synthesis based on the known trajectory of input character, predicting instant reactions using only historical, user-controlled motions. Our method handles the uncertainty of future movements by introducing an intention predictor, which forecasts key joint intentions to make pose prediction more deterministic from the historical interaction. The intention is later encoded into the latent space of its reactive motion, matched with a codebook which represents mappings between input and output. It samples from the categorical distribution for pose generation and strengthens model robustness through adversarial training. Unlike previous offline approaches, the system can recursively generate intentions and reactive motions using feedback from earlier steps, enabling real-time, long-term realistic interactive synthesis. Both quantitative and qualitative experiments show our approach outperforms other matching-based motion synthesis approaches, delivering superior stability and generalisability. In our method, user can also actively influence the outcome by controlling the moving directions, creating a personalised interaction path that deviates from predefined trajectories.

Abstract Image

基于意图引导的实时可控反应性运动合成
我们提出了一种基于已知输入字符轨迹的实时反应运动合成方法,仅使用历史的、用户控制的运动来预测即时反应。我们的方法通过引入意图预测器来处理未来动作的不确定性,意图预测器预测关键的联合意图,使姿态预测从历史交互中更具确定性。意图随后被编码到其反应性运动的潜在空间中,并与表示输入和输出之间映射的代码本相匹配。它从分类分布中采样以生成姿态,并通过对抗性训练增强模型的鲁棒性。与之前的离线方法不同,该系统可以利用早期步骤的反馈递归地生成意图和反应动作,从而实现实时、长期、逼真的交互式合成。定量和定性实验都表明,我们的方法优于其他基于匹配的运动合成方法,具有优越的稳定性和通用性。在我们的方法中,用户还可以通过控制移动方向来积极影响结果,创建偏离预定义轨迹的个性化交互路径。
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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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