The Effect of Emergency Escape Room Simulation on Knowledge, Anxiety, and Satisfaction Levels of Students: A Randomized Controlled Trial.

IF 2.8 3区 医学 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
Hacer Ozel, Elif Akpınar Gezginci
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引用次数: 0

Abstract

Background: The aim of this study is to determine the effect of escape room simulation intervention on the knowledge, anxiety, and satisfaction levels of students in emergency nursing education. Methods: This randomized controlled study was conducted with 40 students studying at the nursing faculty of a university in Istanbul. The students in the intervention group (n = 20) were given an escape room simulation intervention related to emergency nursing education. The students in the control group (n = 20) were not given any intervention other than the traditional education method. Data were collected using the Knowledge Test, State Anxiety Scale, and Visual Analog Scale for satisfaction. Results: The knowledge level of the students in the intervention group measured immediately after the education (P = 0.003), 1 week after the education (P < 0.001), and 1 month after the education (P < 0.001) was found to be significantly higher than that of the control group. While no significant difference was found in anxiety levels before and after the education between the groups, a significant difference was found in anxiety levels before and after the training in the intervention group (P < 0.001). The satisfaction level measured immediately after the education was found to be significantly higher in the intervention group than in the control group (P < 0.001). Conclusion: This study show that escape room simulation increased emergency nursing knowledge and satisfaction and reduced anxiety levels of the students. It is recommended that escape room simulation intervention be used in more studies in nursing education. The study was registered on ClinicalTrials.gov.tr with the number NCT06619119.

紧急逃生室模拟对学生知识、焦虑和满意度的影响:一项随机对照试验。
背景:本研究旨在探讨逃生室模拟干预对急诊护理教育中学生知识、焦虑和满意度的影响。方法:对伊斯坦布尔某大学护理系40名学生进行随机对照研究。干预组(n = 20)进行与急救护理教育相关的密室逃生模拟干预。对照组(n = 20)除传统教育方法外不进行任何干预。使用知识测试、状态焦虑量表和视觉模拟满意度量表收集数据。结果:干预组学生在教育后即刻(P = 0.003)、教育后1周(P < 0.001)、教育后1个月(P < 0.001)的知识水平均显著高于对照组。两组在培训前后的焦虑水平差异无统计学意义,但干预组在培训前后的焦虑水平差异有统计学意义(P < 0.001)。干预组在教育结束后立即测量的满意度显著高于对照组(P < 0.001)。结论:模拟密室逃生提高了学生的急救护理知识和满意度,降低了学生的焦虑水平。建议在护理教育的研究中更多地采用逃生室模拟干预。该研究已在ClinicalTrials.gov.tr上注册,编号为NCT06619119。
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来源期刊
CiteScore
6.70
自引率
11.40%
发文量
56
期刊介绍: Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems
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