Feasibility of a Home-Based Exergaming Intervention for Youth With Spinal Muscular Atrophy.

IF 3.1 3区 医学 Q2 CLINICAL NEUROLOGY
Muscle & Nerve Pub Date : 2025-09-24 DOI:10.1002/mus.70032
Ihsane Iraqi, Pamela Ng, Xing Chen, Niamh Cushen, Juergen Gottowik, David Herzig, Shaainthabie Karthigesu, Danielle Levac, Alex MacKenzie, Jean K Mah, Slawomir Opalka, Beth Potter, Kathryn Selby, Jordan Sheriko, Maureen Smith, Sarah Turgeon-Desilets, Angelina Woof, Maryam Oskoui
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引用次数: 0

Abstract

Introduction/aims: Approaches to optimize physical activity in youth with spinal muscular atrophy (SMA) are rapidly evolving. The primary objective of this study was to assess the feasibility of a fit-for-purpose home-based exergaming intervention in children and youth with SMA and peer controls.

Methods: We conducted a 4-week study at two Canadian sites to assess the feasibility of Tales from the Magic Keep, a home-based exergame specifically developed for youth with neuromuscular disorders that targets upper limb and trunk movements. Participants were asked to play the exergame for at least 20 min per session, 4 times a week for 4 weeks, and wear an accelerometer-based wearable device. Adherence, acceptability, and usability evaluations informed feasibility determinations. Adherence was quantified by gameplay frequency and duration. Acceptability and usability were assessed using study-specific questionnaires and the system usability scale (SUS).

Results: We enrolled 12 participants, 8 of whom completed the study: 4 SMA (3 Type II, 1 Type III) and 4 controls. Among those 8, adherence was high, with an average of 4.5 and 3.5 sessions per week for the SMA and control groups respectively, and they found gameplay to be acceptable and enjoyable. The median score on the SUS was 68/100. The wearable device was generally well accepted; participants reported it as comfortable to wear and not interfering with daily activities.

Discussion: The exergame was feasible and acceptable in two thirds of participants. Iterative feedback obtained during this study led to subsequent updates to the game interface to optimize gameplay.

青少年脊髓性肌萎缩症家庭运动干预的可行性。
简介/目的:优化青年脊髓性肌萎缩(SMA)患者体育活动的方法正在迅速发展。本研究的主要目的是评估对患有SMA和同伴对照的儿童和青少年进行适合目的的家庭游戏干预的可行性。方法:我们在加拿大的两个地点进行了为期4周的研究,以评估魔法堡垒的故事的可行性,这是一种专门为患有神经肌肉疾病的青少年开发的针对上肢和躯干运动的家庭运动游戏。参与者被要求每次至少玩20分钟的游戏,每周玩4次,持续4周,并佩戴基于加速度计的可穿戴设备。依从性、可接受性和可用性评估决定了可行性。依从性是通过游戏频率和持续时间来量化的。可接受性和可用性评估使用研究特定的问卷和系统可用性量表(SUS)。结果:我们招募了12名参与者,其中8人完成了研究:4名SMA(3名II型,1名III型)和4名对照组。在这8名参与者中,SMA组和对照组的依从性较高,平均每周分别玩4.5次和3.5次游戏,他们认为游戏玩法是可以接受的、令人愉快的。SUS的中位数得分为68/100。可穿戴设备被普遍接受;参与者报告说,它穿着舒适,不会干扰日常活动。讨论:三分之二的参与者认为游戏是可行和可接受的。在这项研究中获得的迭代反馈导致了游戏界面的后续更新,以优化游戏玩法。
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来源期刊
Muscle & Nerve
Muscle & Nerve 医学-临床神经学
CiteScore
6.40
自引率
5.90%
发文量
287
审稿时长
3-6 weeks
期刊介绍: Muscle & Nerve is an international and interdisciplinary publication of original contributions, in both health and disease, concerning studies of the muscle, the neuromuscular junction, the peripheral motor, sensory and autonomic neurons, and the central nervous system where the behavior of the peripheral nervous system is clarified. Appearing monthly, Muscle & Nerve publishes clinical studies and clinically relevant research reports in the fields of anatomy, biochemistry, cell biology, electrophysiology and electrodiagnosis, epidemiology, genetics, immunology, pathology, pharmacology, physiology, toxicology, and virology. The Journal welcomes articles and reports on basic clinical electrophysiology and electrodiagnosis. We expedite some papers dealing with timely topics to keep up with the fast-moving pace of science, based on the referees'' recommendation.
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