{"title":"In Case You Haven't Heard…","authors":"","doi":"10.1002/mhw.34595","DOIUrl":null,"url":null,"abstract":"<p>A new study from Michigan State University's Department of Kinesiology suggests that augmented and virtual reality (AR/VR) sports games may enhance psychological well-being and reduce loneliness. Led by assistant professors Sanghoon Kim and Sangchul Park, the research found that AR/VR games such as virtual table tennis or bowling foster social connection through avatars, real-time communication and nonverbal cues. Published in the <i>International Journal of Human-Computer Interaction</i>, the study surveyed 345 players and revealed that those more engaged in AR/VR sports reported higher psychological well-being. The benefits were especially pronounced among individuals experiencing loneliness, suggesting that virtual social presence can positively impact mental health. However, researchers caution that AR/VR gaming isn't a universal solution. Some users may struggle with virtual interaction, limiting its effectiveness. The authors urge practitioners and policymakers to consider both the potential and limitations of AR/VR sports games in mental health strategies. “These findings show that well-being is shaped by both enjoyment and social experience,” Kim and Park noted, emphasizing the need for thoughtful integration of gaming into therapeutic contexts.</p>","PeriodicalId":100916,"journal":{"name":"Mental Health Weekly","volume":"35 36","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2025-09-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Mental Health Weekly","FirstCategoryId":"1085","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/mhw.34595","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
A new study from Michigan State University's Department of Kinesiology suggests that augmented and virtual reality (AR/VR) sports games may enhance psychological well-being and reduce loneliness. Led by assistant professors Sanghoon Kim and Sangchul Park, the research found that AR/VR games such as virtual table tennis or bowling foster social connection through avatars, real-time communication and nonverbal cues. Published in the International Journal of Human-Computer Interaction, the study surveyed 345 players and revealed that those more engaged in AR/VR sports reported higher psychological well-being. The benefits were especially pronounced among individuals experiencing loneliness, suggesting that virtual social presence can positively impact mental health. However, researchers caution that AR/VR gaming isn't a universal solution. Some users may struggle with virtual interaction, limiting its effectiveness. The authors urge practitioners and policymakers to consider both the potential and limitations of AR/VR sports games in mental health strategies. “These findings show that well-being is shaped by both enjoyment and social experience,” Kim and Park noted, emphasizing the need for thoughtful integration of gaming into therapeutic contexts.