In Case You Haven't Heard…

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Abstract

A new study from Michigan State University's Department of Kinesiology suggests that augmented and virtual reality (AR/VR) sports games may enhance psychological well-being and reduce loneliness. Led by assistant professors Sanghoon Kim and Sangchul Park, the research found that AR/VR games such as virtual table tennis or bowling foster social connection through avatars, real-time communication and nonverbal cues. Published in the International Journal of Human-Computer Interaction, the study surveyed 345 players and revealed that those more engaged in AR/VR sports reported higher psychological well-being. The benefits were especially pronounced among individuals experiencing loneliness, suggesting that virtual social presence can positively impact mental health. However, researchers caution that AR/VR gaming isn't a universal solution. Some users may struggle with virtual interaction, limiting its effectiveness. The authors urge practitioners and policymakers to consider both the potential and limitations of AR/VR sports games in mental health strategies. “These findings show that well-being is shaped by both enjoyment and social experience,” Kim and Park noted, emphasizing the need for thoughtful integration of gaming into therapeutic contexts.

如果你还没听说过……
密歇根州立大学运动机能系的一项新研究表明,增强现实和虚拟现实(AR/VR)体育游戏可以增强心理健康,减少孤独感。由助理教授金尚勋和朴尚哲领导的研究发现,虚拟乒乓球或保龄球等AR/VR游戏通过虚拟形象、实时交流和非语言线索促进了社会联系。这项研究发表在《国际人机交互杂志》上,调查了345名球员,发现那些更参与AR/VR运动的人报告了更高的心理健康。这些好处在孤独的个体中尤为明显,这表明虚拟社交存在对心理健康有积极影响。然而,研究人员警告说,AR/VR游戏并不是一个通用的解决方案。一些用户可能难以进行虚拟交互,从而限制了其有效性。作者敦促从业者和政策制定者考虑AR/VR体育游戏在心理健康策略中的潜力和局限性。Kim和Park指出:“这些发现表明,幸福感是由享受和社会经验共同塑造的。”他们强调,需要将游戏与治疗环境深思熟虑地结合起来。
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