{"title":"Strategy templates for almost-sure and positive winning of stochastic parity games towards permissive and resilient control","authors":"Kittiphon Phalakarn , Sasinee Pruekprasert , Ichiro Hasuo","doi":"10.1016/j.tcs.2025.115535","DOIUrl":null,"url":null,"abstract":"<div><div><em>Stochastic games</em> are fundamental in various applications, including the control of cyber-physical systems (CPS), where both controller and environment are modeled as players. Traditional algorithms typically aim to determine a single <em>winning strategy</em> to develop a controller. However, in CPS control and other domains, permissive controllers are essential, as they enable the system to adapt when additional constraints arise and remain resilient to runtime changes. This work generalizes the concept of <em>(permissive winning) strategy templates</em>, originally introduced by Anand et al. at TACAS and CAV 2023 for deterministic games, to incorporate stochastic games. These templates capture an infinite number of winning strategies, allowing for efficient strategy adaptation to system changes. We focus on two winning criteria (almost-sure and positive winning) and five winning objectives (safety, reachability, Büchi, co-Büchi, and parity). Our contributions include algorithms for constructing templates for each winning criterion and objective and a novel approach for extracting a winning strategy from a given template. Discussions on comparisons between templates and between strategy extraction methods are provided.</div></div>","PeriodicalId":49438,"journal":{"name":"Theoretical Computer Science","volume":"1057 ","pages":"Article 115535"},"PeriodicalIF":1.0000,"publicationDate":"2025-09-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Theoretical Computer Science","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0304397525004736","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, THEORY & METHODS","Score":null,"Total":0}
引用次数: 0
Abstract
Stochastic games are fundamental in various applications, including the control of cyber-physical systems (CPS), where both controller and environment are modeled as players. Traditional algorithms typically aim to determine a single winning strategy to develop a controller. However, in CPS control and other domains, permissive controllers are essential, as they enable the system to adapt when additional constraints arise and remain resilient to runtime changes. This work generalizes the concept of (permissive winning) strategy templates, originally introduced by Anand et al. at TACAS and CAV 2023 for deterministic games, to incorporate stochastic games. These templates capture an infinite number of winning strategies, allowing for efficient strategy adaptation to system changes. We focus on two winning criteria (almost-sure and positive winning) and five winning objectives (safety, reachability, Büchi, co-Büchi, and parity). Our contributions include algorithms for constructing templates for each winning criterion and objective and a novel approach for extracting a winning strategy from a given template. Discussions on comparisons between templates and between strategy extraction methods are provided.
期刊介绍:
Theoretical Computer Science is mathematical and abstract in spirit, but it derives its motivation from practical and everyday computation. Its aim is to understand the nature of computation and, as a consequence of this understanding, provide more efficient methodologies. All papers introducing or studying mathematical, logic and formal concepts and methods are welcome, provided that their motivation is clearly drawn from the field of computing.