Uniform-budget solo chess with only rooks or only knights is hard

IF 1 4区 计算机科学 Q3 COMPUTER SCIENCE, THEORY & METHODS
Davide Bilò , Luca Di Donato , Luciano Gualà , Stefano Leucci
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引用次数: 0

Abstract

We study the Solo-Chess problem which has been introduced in [Aravind et al., FUN 2022]. This is a single-player variant of chess in which the player must clear all but one piece from the board via a sequence captures while ensuring that each piece performs at most as many captures as its budget allows. The time complexity of finding a winning sequence of captures has already been pinpointed for several combinations of piece types and initial budgets. We contribute to a better understanding of the computational landscape of Solo-Chess by closing two problems left open in [Aravind et al., FUN 2022]. Namely, we show that Solo-Chess is hard even when all pieces are restricted to only rooks with budget exactly 2, or only knights with budget exactly 11.
只有车或骑士的统一预算单人象棋很难
我们研究了在[Aravind et al., FUN 2022]中引入的Solo-Chess问题。这是一种单人象棋变体,玩家必须通过顺序捕获清除棋盘上的所有棋子,同时确保每个棋子在其预算允许的情况下最多执行多次捕获。根据棋子类型和初始预算的几种组合,找到获胜顺序的时间复杂度已经确定。通过解决[Aravind et al., FUN 2022]中遗留的两个问题,我们有助于更好地理解Solo-Chess的计算景观。也就是说,即使所有棋子都被限制为只有预算为2的车或只有预算为11的骑士,单人象棋也很难。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Theoretical Computer Science
Theoretical Computer Science 工程技术-计算机:理论方法
CiteScore
2.60
自引率
18.20%
发文量
471
审稿时长
12.6 months
期刊介绍: Theoretical Computer Science is mathematical and abstract in spirit, but it derives its motivation from practical and everyday computation. Its aim is to understand the nature of computation and, as a consequence of this understanding, provide more efficient methodologies. All papers introducing or studying mathematical, logic and formal concepts and methods are welcome, provided that their motivation is clearly drawn from the field of computing.
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