Isro Saputra , I Gusti Ayu Andani , Heru Purboyo Hidayat Putro , Puspita Dirgahayani
{"title":"Unraveling the influence of gamification on loyalty intentions in public transportation","authors":"Isro Saputra , I Gusti Ayu Andani , Heru Purboyo Hidayat Putro , Puspita Dirgahayani","doi":"10.1016/j.tbs.2025.101136","DOIUrl":null,"url":null,"abstract":"<div><div>Numerous studies have explored the relationship between service quality and behavioral intention or loyalty in public transportation. However, despite the increasing interest, research on alternative factors influencing user loyalty—such as gamification—remains limited. Loyalty in public transportation is a crucial aspect for understanding the sustainability of urban transportation systems, given the high dependence of the community on these services and their impact on reducing traffic congestion and pollution. Previous studies have generally focused on factors such as price, comfort, and other performance factors, while this research expands the scope by analyzing the role of psychological factors and gamification factors in influencing loyalty, thereby providing a more holistic perspective. This research investigates the influence of gamification on public transport loyalty intentions by integrating the Theory of Planned Behavior (TPB) with concepts from gamification in transportation. Data were collected from the Jakarta Metropolitan Area through online and offline surveys, yielding 1,030 valid responses. This study employs three structural equation models: SEM Partial Least Squares (PLS), SEM Ordinal, and SEM Covariance-Based (CB). The results of all models are compared for hypothesis testing. Findings reveal that gamification has a significant influence on loyalty intentions to use public transportation, both directly and indirectly, through the mediating role of TPB constructs—attitude, perceived norms, and perceived behavioral control. These results highlight the potential of gamification as an effective complementary strategy for fostering long-term user commitment to public transportation, providing policymakers and service providers with valuable insights for enhancing user engagement and sustainability in public transport systems.</div></div>","PeriodicalId":51534,"journal":{"name":"Travel Behaviour and Society","volume":"42 ","pages":"Article 101136"},"PeriodicalIF":5.7000,"publicationDate":"2025-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Travel Behaviour and Society","FirstCategoryId":"5","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2214367X25001541","RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"TRANSPORTATION","Score":null,"Total":0}
引用次数: 0
Abstract
Numerous studies have explored the relationship between service quality and behavioral intention or loyalty in public transportation. However, despite the increasing interest, research on alternative factors influencing user loyalty—such as gamification—remains limited. Loyalty in public transportation is a crucial aspect for understanding the sustainability of urban transportation systems, given the high dependence of the community on these services and their impact on reducing traffic congestion and pollution. Previous studies have generally focused on factors such as price, comfort, and other performance factors, while this research expands the scope by analyzing the role of psychological factors and gamification factors in influencing loyalty, thereby providing a more holistic perspective. This research investigates the influence of gamification on public transport loyalty intentions by integrating the Theory of Planned Behavior (TPB) with concepts from gamification in transportation. Data were collected from the Jakarta Metropolitan Area through online and offline surveys, yielding 1,030 valid responses. This study employs three structural equation models: SEM Partial Least Squares (PLS), SEM Ordinal, and SEM Covariance-Based (CB). The results of all models are compared for hypothesis testing. Findings reveal that gamification has a significant influence on loyalty intentions to use public transportation, both directly and indirectly, through the mediating role of TPB constructs—attitude, perceived norms, and perceived behavioral control. These results highlight the potential of gamification as an effective complementary strategy for fostering long-term user commitment to public transportation, providing policymakers and service providers with valuable insights for enhancing user engagement and sustainability in public transport systems.
期刊介绍:
Travel Behaviour and Society is an interdisciplinary journal publishing high-quality original papers which report leading edge research in theories, methodologies and applications concerning transportation issues and challenges which involve the social and spatial dimensions. In particular, it provides a discussion forum for major research in travel behaviour, transportation infrastructure, transportation and environmental issues, mobility and social sustainability, transportation geographic information systems (TGIS), transportation and quality of life, transportation data collection and analysis, etc.