Radiologic Technology Students' Perceptions of Skill Augmentation Through Game-Based Learning.

IF 0.5 Q4 RADIOLOGY, NUCLEAR MEDICINE & MEDICAL IMAGING
Radiologic Technology Pub Date : 2025-07-01
Sararas Khongwirotphan, Sawitree Suayod, Er-Vipe Study Group, Thititip Tippayamontri
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引用次数: 0

Abstract

Purpose: To explore the potential effects of a virtual reality (VR) game designed to simulate a clinical environment on the learning and skill development of radiologic technology students, focusing particularly on enhancing their understanding and execution of multidisciplinary collaboration in a clinical setting.

Methods: A VR game simulating multidisciplinary clinical scenarios was developed and deployed among 32 radiologic technology students, including 14 third-year and 18 fourth-year students. After playing the game, participants were surveyed to gather quantitative and qualitative data regarding their experiences, focusing on skill development, game functionality, and the overall learning experience.

Results: The VR tool significantly influenced students' understanding of collaborative clinical scenarios, especially in recognizing team roles and facilitating effective communication, with 65.6% affirming its efficacy in these areas. However, feedback also illuminated areas for enhancement, such as increasing game engagement and mitigating physical discomfort in the VR space, signaling essential facets for attention in future tool refinement and application.

Discussion: Student feedback highlighted an appreciation of the various roles in and collective efforts by clinical teams. However, reflecting on how these virtual experiences mirror real-world clinical scenarios is imperative. Determining whether acquired knowledge and skills during VR simulations translate into applicable, real-world competencies also is critical. Student perceptions are influenced by the ease of use and user-friendly design of VR learning tools.

Conclusion: The VR game effectively enhanced students' collaborative and communication skills and was superior to traditional lectures in providing immersive, practical experience in multidisciplinary hospital settings. Comprehensive teamwork is essential for achieving health care objectives, such as patient well-being, and VR gaming offers a promising tool for melding theoretical knowledge with practical, interprofessional collaboration.

放射学学生通过游戏学习增强技能的认知。
目的:探讨模拟临床环境的虚拟现实(VR)游戏对放射学学生学习和技能发展的潜在影响,特别关注提高他们在临床环境中多学科合作的理解和执行。方法:在32名放射学专业学生中,包括14名大三学生和18名大四学生,开发并部署了一个模拟多学科临床场景的VR游戏。在玩完游戏后,研究人员对参与者进行调查,收集有关他们体验的定量和定性数据,重点关注技能发展、游戏功能和整体学习体验。结果:虚拟现实工具显著影响了学生对协作临床场景的理解,尤其是在团队角色识别和促进有效沟通方面,65.6%的学生肯定了虚拟现实工具在这些方面的有效性。然而,反馈也指出了需要改进的领域,例如增加游戏参与度和减轻VR空间中的身体不适,这表明了未来工具改进和应用中需要注意的重要方面。讨论:学生的反馈强调了对临床团队中各种角色和集体努力的赞赏。然而,反思这些虚拟体验如何反映现实世界的临床场景是必要的。确定在VR模拟中获得的知识和技能是否转化为适用的,现实世界的能力也是至关重要的。学生的认知受到VR学习工具的易用性和用户友好设计的影响。结论:虚拟现实游戏有效提高了学生的协作和沟通能力,在提供多学科医院环境的沉浸式实践体验方面优于传统讲座。全面的团队合作对于实现患者健康等医疗保健目标至关重要,而VR游戏为将理论知识与实践、跨专业协作融合提供了一个有前途的工具。
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来源期刊
Radiologic Technology
Radiologic Technology RADIOLOGY, NUCLEAR MEDICINE & MEDICAL IMAGING-
CiteScore
1.00
自引率
12.50%
发文量
85
期刊介绍: Radiologic Technology is an official scholarly journal of the American Society of Radiologic Technologists. Published continuously since 1929, it circulates to more than 145,000 readers worldwide. This award-winning bimonthly Journal covers all disciplines and specialties within medical imaging, including radiography, mammography, computed tomography, magnetic resonance imaging, nuclear medicine imaging, sonography and cardiovascular-interventional radiography. In addition to peer-reviewed research articles, Radi
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