Exploring children’s meaning-making as they interact with digital artworks through play at a museum exhibition

IF 1.3 4区 教育学 Q2 EDUCATION & EDUCATIONAL RESEARCH
Louise Paatsch, Celine Chu, Chris Zomer, Sharon Horwood, Maria Nicholas, Jacquelyn Harverson, Martin Thomson, Courtney Mogensen, Marcus Horwood, Christine Evely
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Abstract

Many museums have begun to integrate digital technologies as a way of providing opportunities for children to play, explore, and make meaning of artworks. However, little is known about the specific ways children interact with digital artworks in museum spaces. This paper presents findings from a study that explored young children’s interactions with digital artworks at the Beings by Universal Everything exhibition, held at ACMI (formerly known as the Australian Centre for the Moving Image) in Melbourne, Victoria. Data was collected from 22 Years one and two children, aged 6–8 years, from a primary school located in regional Victoria. Qualitative data were generated from video recordings of children’s verbal and non-verbal interactions as they engaged with the digital artworks, researcher observations, and focus groups with the children after the exhibition. Transcripts of children's interactions were deductively coded for pretend play abilities and play elements. Three main themes were identified in relation to the contexts in which the children interacted with the artworks: (1) as individuals, (2) with their peers about the artwork, and (3) as characters within the artwork. Findings showed the different play elements and pretend play abilities evident as the children interacted with the selected artworks. The findings highlight the unique ways to observe, document and analyse children’s interactions and meaning making as they participate in museum spaces, and adds insights into the growing body of research around the affordances of digital museum spaces in fostering children’s learning through play, particularly pretend play.
探索儿童在博物馆展览中与数字艺术品互动时的意义创造
许多博物馆已经开始整合数字技术,作为一种为孩子们提供玩耍、探索和理解艺术品的机会的方式。然而,人们对儿童在博物馆空间中与数字艺术品互动的具体方式知之甚少。本文介绍了一项研究的结果,该研究探讨了在维多利亚州墨尔本的ACMI(以前称为澳大利亚移动图像中心)举行的“万物皆有”展览上幼儿与数字艺术品的互动。数据收集自位于维多利亚地区的一所小学的22名6-8岁的一年级和二年级儿童。定性数据来自儿童与数字艺术品互动时的语言和非语言互动的视频记录、研究人员的观察以及展览结束后与儿童的焦点小组。儿童的互动记录被演绎编码为假装游戏能力和游戏元素。根据儿童与艺术品互动的背景,确定了三个主要主题:(1)作为个体,(2)与同龄人一起讨论艺术品,(3)作为艺术品中的角色。研究结果显示,当孩子们与选定的艺术品互动时,不同的游戏元素和假装游戏能力明显不同。研究结果强调了观察、记录和分析儿童参与博物馆空间时的互动和意义创造的独特方式,并为围绕数字博物馆空间在促进儿童通过游戏(特别是假装游戏)学习方面的作用的日益增长的研究提供了见解。
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来源期刊
Journal of Early Childhood Literacy
Journal of Early Childhood Literacy EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
5.00
自引率
12.50%
发文量
54
期刊介绍: Journal of Early Childhood Literacy is a fully peer-reviewed international journal. Since its foundation in 2001 JECL has rapidly become a distinctive, leading voice in research in early childhood literacy, with a multinational range of contributors and readership. The main emphasis in the journal is on papers researching issues related to the nature, function and use of literacy in early childhood. This includes the history, development, use, learning and teaching of literacy, as well as policy and strategy. Research papers may address theoretical, methodological, strategic or applied aspects of early childhood literacy and could be reviews of research issues. JECL is both a forum for debate about the topic of early childhood literacy and a resource for those working in the field. Literacy is broadly defined; JECL focuses on the 0-8 age range. Our prime interest in empirical work is those studies that are situated in authentic or naturalistic settings; this differentiates the journal from others in the area. JECL, therefore, tends to favour qualitative work but is also open to research employing quantitative methods. The journal is multi-disciplinary. We welcome submissions from diverse disciplinary backgrounds including: education, cultural psychology, literacy studies, sociology, anthropology, historical and cultural studies, applied linguistics and semiotics.
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