STREAM: Integrating Storytelling and Robotics into STEAM Education

Kyungeun Lim, Soon Goo Lee
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Abstract

In response to the development of AI and robotics and their increased utilisation in our daily lives, this study explores the integration of robotics with art education, particularly focusing on expanding its application to include reading/writing into STEAM education. As higher educators in the same institution from visual art and science disciplines, the authors developed interdisciplinary lessons for K‐16 students, including pre‐service art teachers. Specifically, the study focused on the use of robotics, especially Sphero BOLT robots, to explore new artistic and educational implementations using a qualitative case study approach. By exploring how the pre‐service teachers used these robots, this study suggests how robotics can be utilised to enhance artistic expression, display, appreciation, storytelling and holistic interdisciplinary learning experiences. By extending the current STEAM (Science, Technology, Engineering, Arts and Mathematics) frameworks, this study also informs the innovative concept of STREAM (STEAM + Reading/Writing).
STREAM:将讲故事和机器人技术融入STEAM教育
为了应对人工智能和机器人技术的发展以及它们在我们日常生活中的越来越多的应用,本研究探讨了机器人技术与艺术教育的结合,特别侧重于扩大其应用范围,将阅读/写作纳入STEAM教育。作为同一所机构的视觉艺术和科学学科的高等教育工作者,作者为K - 16学生开发了跨学科课程,包括职前艺术教师。具体而言,该研究侧重于机器人技术的使用,特别是Sphero BOLT机器人,通过定性案例研究方法探索新的艺术和教育实施。通过探索职前教师如何使用这些机器人,本研究建议如何利用机器人来增强艺术表达、展示、欣赏、讲故事和整体跨学科学习体验。通过扩展当前的STEAM(科学、技术、工程、艺术和数学)框架,本研究还通知了STREAM (STEAM +阅读/写作)的创新概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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