Patient satisfaction and tolerance of virtual reality rehabilitation in subacute ischemic stroke: a pilot study.

IF 1.9 Q3 REHABILITATION
Frontiers in rehabilitation sciences Pub Date : 2025-08-26 eCollection Date: 2025-01-01 DOI:10.3389/fresc.2025.1660766
Sarka Banikova, Alice Najsrova, Istvan Szegedi, Katerina Vitova, Iva Fiedorova, Jana Trda, Ondrej Volny
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Abstract

Background: Virtual reality (VR) rehabilitation represents a promising technological approach in post-stroke neurorehabilitation, offering immersive, engaging therapy environments. However, limited data exist on patient satisfaction and tolerance in clinical practice, particularly during the subacute phase of stroke recovery.

Objective: To evaluate patient satisfaction and tolerance of VR rehabilitation in patients with subacute ischemic stroke and assess physiotherapist perceptions of treatment outcomes compared to conventional rehabilitation.

Methods: A prospective pilot study was conducted from January 1, 2024, to December 31, 2024, at the Department of Neurology, University Hospital Ostrava, Czech Republic. Patients in the subacute phase of ischemic stroke (≤2 weeks post-stroke) underwent VR rehabilitation using the MDR-certified VR Vitalis® Pro system. Patient satisfaction was measured using the User Satisfaction Evaluation Questionnaire (USEQ) with individual question analysis. Physiotherapists assessed treatment outcomes on a 5-point scale compared to conventional rehabilitation. Vital signs were monitored pre- and post-intervention.

Results: Nineteen patients (mean age 67.7 ± 11.2 years, 52.6% female) completed VR rehabilitation. The mean USEQ satisfaction score was 25.0 ± 6.8 points (range 7-30). High satisfaction (≥25 points) was achieved in 68.4% of patients, with only 5.3% reporting low satisfaction (<15 points). Individual question analysis revealed highest ratings for information clarity (4.63 ± 0.96) and perceived rehabilitation benefit (4.37 ± 1.12), with excellent tolerability as 63.2% reported no discomfort. Physiotherapists rated 31.6% of patients as showing better outcomes than expected with conventional therapy, while 52.6% showed similar outcomes and 15.8% showed worse outcomes. The mean number of VR sessions per patient was 4.2 ± 4.1. No serious adverse events were recorded.

Conclusions: VR rehabilitation demonstrated high patient satisfaction and excellent tolerance in subacute stroke patients. Individual USEQ analysis revealed particularly strong acceptance for system clarity and rehabilitation benefit. These findings support the feasibility and acceptability of VR rehabilitation in clinical stroke care.

亚急性缺血性脑卒中患者满意度和虚拟现实康复的耐受性:一项试点研究。
背景:虚拟现实(VR)康复是卒中后神经康复的一种很有前途的技术方法,提供身临其境、引人入胜的治疗环境。然而,临床实践中关于患者满意度和耐受性的数据有限,特别是在卒中恢复的亚急性期。目的:评价亚急性缺血性脑卒中患者对虚拟现实康复的满意度和耐受性,并评估物理治疗师对治疗结果的看法。方法:前瞻性先导研究于2024年1月1日至2024年12月31日在捷克共和国奥斯特拉发大学医院神经内科进行。缺血性卒中亚急性期(卒中后≤2周)患者使用耐多药认证的VR Vitalis®Pro系统进行VR康复。采用用户满意度评估问卷(USEQ)进行患者满意度测量,并进行个别问题分析。与传统康复相比,物理治疗师以5分制评估治疗结果。监测干预前后的生命体征。结果:19例患者(平均年龄67.7±11.2岁,女性52.6%)完成VR康复。平均USEQ满意度得分为25.0±6.8分(范围7-30)。68.4%的患者满意度高(≥25分),仅5.3%的患者满意度低(结论:虚拟现实康复在亚急性脑卒中患者中表现出较高的患者满意度和良好的耐受性。个别USEQ分析显示,对系统清晰度和康复效益的接受度特别高。这些发现支持了VR康复在临床卒中治疗中的可行性和可接受性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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