Lei Ma, Xin Wang, Dehang Chen, Junjie Xiong, LuoChao Ji, Zhaoxin Yan, Quan Xu, Junlan Zhang, Zhonghui Yin
{"title":"Design and Development of a Cylinder Head Production Line Virtual Simulation Cognition System Based on Unity3D","authors":"Lei Ma, Xin Wang, Dehang Chen, Junjie Xiong, LuoChao Ji, Zhaoxin Yan, Quan Xu, Junlan Zhang, Zhonghui Yin","doi":"10.1002/cae.70078","DOIUrl":null,"url":null,"abstract":"<div>\n \n <p>This paper tackles the common challenges in traditional manufacturing education, such as high equipment costs, significant operational risks, and limited hands-on opportunities. It proposes the design and development of a virtual simulation cognition system for a cylinder head production line, built on Unity3D. The system fully leverages virtual simulation technology to accurately replicate the complete cylinder head manufacturing process, encompassing critical stages like casting, machining, and assembly. In its design, the system deeply integrates situated cognition learning theory and educational game theory. By creating realistic operational scenarios, incorporating motivational mechanisms, and providing immediate feedback, it establishes a highly immersive and interactive learning environment. This empowers students to engage in self-directed learning and practical operations within a safe, controlled virtual space, thereby fostering the internalization of knowledge and the mastery of skills. The paper meticulously details the system's development process, core functional design, instructional content arrangement, and an analysis of teaching feedback. Our aim is to use technological means to optimize traditional manufacturing education, enhance teaching efficiency, and improve students' practical abilities, ultimately offering an innovative digital solution for nurturing talent in the manufacturing industry. This study begins by analyzing the application background of virtual simulation technology in intelligent manufacturing and educational training. It clarifies both the academic significance and practical necessity of designing and implementing a virtual simulation-based teaching system. The system's requirements analysis thoroughly considers theories like educational game theory and situated cognition learning. Based on actual teaching needs, it delineates functional modules including equipment cognition, layout construction, and task assessment. Compared to existing similar systems, this study optimizes the realism of the simulation, the depth of interaction, and the integration of learning theories, striving to provide a more effective learning experience. Throughout the development process, the system underwent multiple rounds of testing and verification, ensuring its functional completeness and performance stability. Ultimately, the virtual simulation system successfully achieved dynamic simulation of an automotive engine cylinder head production line, providing students with a realistic and highly interactive educational experience that helps them better understand and master complex manufacturing operations.</p>\n </div>","PeriodicalId":50643,"journal":{"name":"Computer Applications in Engineering Education","volume":"33 5","pages":""},"PeriodicalIF":2.2000,"publicationDate":"2025-09-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Applications in Engineering Education","FirstCategoryId":"5","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cae.70078","RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
引用次数: 0
Abstract
This paper tackles the common challenges in traditional manufacturing education, such as high equipment costs, significant operational risks, and limited hands-on opportunities. It proposes the design and development of a virtual simulation cognition system for a cylinder head production line, built on Unity3D. The system fully leverages virtual simulation technology to accurately replicate the complete cylinder head manufacturing process, encompassing critical stages like casting, machining, and assembly. In its design, the system deeply integrates situated cognition learning theory and educational game theory. By creating realistic operational scenarios, incorporating motivational mechanisms, and providing immediate feedback, it establishes a highly immersive and interactive learning environment. This empowers students to engage in self-directed learning and practical operations within a safe, controlled virtual space, thereby fostering the internalization of knowledge and the mastery of skills. The paper meticulously details the system's development process, core functional design, instructional content arrangement, and an analysis of teaching feedback. Our aim is to use technological means to optimize traditional manufacturing education, enhance teaching efficiency, and improve students' practical abilities, ultimately offering an innovative digital solution for nurturing talent in the manufacturing industry. This study begins by analyzing the application background of virtual simulation technology in intelligent manufacturing and educational training. It clarifies both the academic significance and practical necessity of designing and implementing a virtual simulation-based teaching system. The system's requirements analysis thoroughly considers theories like educational game theory and situated cognition learning. Based on actual teaching needs, it delineates functional modules including equipment cognition, layout construction, and task assessment. Compared to existing similar systems, this study optimizes the realism of the simulation, the depth of interaction, and the integration of learning theories, striving to provide a more effective learning experience. Throughout the development process, the system underwent multiple rounds of testing and verification, ensuring its functional completeness and performance stability. Ultimately, the virtual simulation system successfully achieved dynamic simulation of an automotive engine cylinder head production line, providing students with a realistic and highly interactive educational experience that helps them better understand and master complex manufacturing operations.
期刊介绍:
Computer Applications in Engineering Education provides a forum for publishing peer-reviewed timely information on the innovative uses of computers, Internet, and software tools in engineering education. Besides new courses and software tools, the CAE journal covers areas that support the integration of technology-based modules in the engineering curriculum and promotes discussion of the assessment and dissemination issues associated with these new implementation methods.