A Multi-User Virtual Reality Game Based on Gesture Recognition From RGB Information

IF 1.7 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Stefanos Gkoutzios, Michalis Vrigkas
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引用次数: 0

Abstract

In the ever-evolving world of gaming, controller-based input is quickly becoming obsolete. Various applications, including virtual reality (VR) and augmented reality (AR) games, have used motion- and gesture-controlled video game consoles. The current state of the art relies on depth images of the hand that do not utilize color information from the RGB spectrum. In this work, we focus on the development of an interactive VR game that utilizes hand pose recognition from the RGB domain to increase user experience, but also simplify the functionality of the game. To address this challenge, a 3D multi-user VR game themed around a “tennis match” was developed using the Unity engine. We also investigate whether we can estimate the coordinates of colored objects connected to the hand movement of the players and track human gestures to navigate through the game functions in real time using an RGB camera. Statistical analysis showed that the user experience increased concerning engagement and satisfaction using a more natural form of control that allows players to focus on the excitement of the game without worrying about button presses or joystick movements. Such hand pose recognition systems can be implemented to replace the traditional controller-based entry systems used today.

Abstract Image

基于RGB信息手势识别的多用户虚拟现实游戏
在不断发展的游戏世界中,基于控制器的输入很快就会过时。包括虚拟现实(VR)和增强现实(AR)游戏在内的各种应用都使用了动作和手势控制的视频游戏机。目前的技术依赖于手的深度图像,不利用RGB光谱的颜色信息。在这项工作中,我们专注于开发一款交互式VR游戏,该游戏利用RGB域的手部姿势识别来增加用户体验,同时也简化了游戏的功能。为了应对这一挑战,我们使用Unity引擎开发了一款以“网球比赛”为主题的3D多用户VR游戏。我们还研究了我们是否可以估计与玩家手部运动相关的彩色物体的坐标,并使用RGB相机跟踪人类手势以实时浏览游戏功能。统计分析显示,使用更自然的控制形式,玩家可以专注于游戏的刺激感,而不用担心按键或操纵杆的移动,从而提高用户粘性和满意度。这种手部姿势识别系统可以取代目前使用的传统基于控制器的输入系统。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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