{"title":"A Multi-User Virtual Reality Game Based on Gesture Recognition From RGB Information","authors":"Stefanos Gkoutzios, Michalis Vrigkas","doi":"10.1002/cav.70063","DOIUrl":null,"url":null,"abstract":"<p>In the ever-evolving world of gaming, controller-based input is quickly becoming obsolete. Various applications, including virtual reality (VR) and augmented reality (AR) games, have used motion- and gesture-controlled video game consoles. The current state of the art relies on depth images of the hand that do not utilize color information from the RGB spectrum. In this work, we focus on the development of an interactive VR game that utilizes hand pose recognition from the RGB domain to increase user experience, but also simplify the functionality of the game. To address this challenge, a 3D multi-user VR game themed around a “tennis match” was developed using the Unity engine. We also investigate whether we can estimate the coordinates of colored objects connected to the hand movement of the players and track human gestures to navigate through the game functions in real time using an RGB camera. Statistical analysis showed that the user experience increased concerning engagement and satisfaction using a more natural form of control that allows players to focus on the excitement of the game without worrying about button presses or joystick movements. Such hand pose recognition systems can be implemented to replace the traditional controller-based entry systems used today.</p>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"36 5","pages":""},"PeriodicalIF":1.7000,"publicationDate":"2025-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1002/cav.70063","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.70063","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
In the ever-evolving world of gaming, controller-based input is quickly becoming obsolete. Various applications, including virtual reality (VR) and augmented reality (AR) games, have used motion- and gesture-controlled video game consoles. The current state of the art relies on depth images of the hand that do not utilize color information from the RGB spectrum. In this work, we focus on the development of an interactive VR game that utilizes hand pose recognition from the RGB domain to increase user experience, but also simplify the functionality of the game. To address this challenge, a 3D multi-user VR game themed around a “tennis match” was developed using the Unity engine. We also investigate whether we can estimate the coordinates of colored objects connected to the hand movement of the players and track human gestures to navigate through the game functions in real time using an RGB camera. Statistical analysis showed that the user experience increased concerning engagement and satisfaction using a more natural form of control that allows players to focus on the excitement of the game without worrying about button presses or joystick movements. Such hand pose recognition systems can be implemented to replace the traditional controller-based entry systems used today.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.